Tuesday, January 6, 2009

Holophonic - super realistic 3D sound effects !

The sound you will hear is so realistic it's impressive. Not like 5.1 surround sound, the sound you hear goes all around you then up and down. The concept behind producing this realistic sound is called Holophony. To sum it up, think Holography for sound.

Holophony (or holophonic sound) is an audio recording technique which operates on a similar principle to Holography, except it applies these principles to sound and audio recording. It is related to the technique of wave field synthesis whereby sound is sampled over an area, usually a sphere, now Dummy head KU100 with omnidirectional microphones enabling the recreation of the shape of the sound wavefront as well as its direction. It is derived from the Huygens' Principle, which conveys the idea that an acoustical field within a volume can be expressed as an integral. It has some similarities with higher order Ambisonics. The result has been reported to be realistic and life-like three dimensional sounding audio recordings which have been said to exceed the realism of stereo sound.

Samples:
1. Virtual Barber Shop (amazing!!)
2. Matches
3. 3D paper

Code:
http://rapidshare.com/files/14749157/Holophonic.rar.html

Full download

Code:
http://rapidshare.com/files/34610511/Holofonia.rar.html

Saturday, December 27, 2008

15 Reverb Tips

Diversify

Rather than trying to make everything in the mix in the same acoustic environment, why not use a couple of really diverse reverbs to add some strange depth to your tunes? A really dry, upfront vocal works nicely alongside a really 'drowned' string section or a small bright room setting on the drums.


Automate

Try automating return levels if you have a digital mixer so that the reverb comes and goes in different sections of the song. By tweaking the aux send levels, manually, during the mix you can add splashes of reverb on the fly to add interest to snares or vocal parts.


Take your time

Spend some time choosing or trying out different 'verbs. Different songs lend themselves towards different types and sounds. Don't just settle with what sounds good in solo...


Send that EQ

Remember you can always EQ the send. Most large consoles offer you a choice of high and low EQ on the aux sends. On small desks, route the instrument/voice to another channel via a group or aux send, float this from the mix and send this to the reverb effect. Now you can add EQ to the send and even automate it as it's now on a fader. This is commonly used for those delays and reverbs that you want to move easily during the mix, such as wetter vocal in the chorus.


Old tricks

Reverse reverb is an old trick, where you can hear a vocal before a singer comes in, or a snare before it plays, easily using tape as you simply turn the tape over and record it backwards. You can do it using a computer, but you will have to move the audio to the right place after recording it.


Use combinations

A combination of reverbs on things can be good. A short setting for the snap sound with a longer bright plate can turn a biscuit-sounding snare into a more live sound.


Old school plate

In the old days it used to be called delay to plate. You sent the signal to a loop of tape then sent that to the reverb. The speed of the tape would adjust the delay as the time it took to get from the record head to the playback head.


This gives, say, a voice a dry sound before the reverb comes in, giving a more upfront sound while keeping the wetness, which would usually take it to the back of a hall somewhere! Some people still use the tape method today for that old school sound.


Simple drum one

Early reflections on drums can also give more of a tail or decay.


Experiment

A nice gated verb on guitars to old spring verbs on snares or even the mighty space echo can sound unique when balanced in the mix. That will give you more distance and room for placing things in a mix, while adding that extra sparkle to the sound.


More reverse

Reverse your sample, add reverb, then reverse your sample complete with reverb back around the right way again. This way, the reverb trail leads up into the sample, instead of trailing away from it.


And again!

For a different angle on the same reversed reverb theme, have the reverb trail panned left on a separate track, then the original sample centre-stage (ie. mono), followed by a regular reverb trail on another track panned right. The result is a reverb that leads up into the sample and trails away afterwards, while panning across the stage, left to right.


Reverb over your mix

Pick out key instruments or sounds and highlight them with reverb while using reverb sparingly, if not at all, on the remaining mix. You may have to adjust reverb send levels as the track progresses so you're not left with the track sounding dry where the reverbed sounds are no longer playing.


Reverb and bass

Usually, bass and reverb don't mix too well, unless you're specifically after a warehouse sound. Unfortunately, this effect results in a loss of definition among the bass regions. Run your reverb returns into a couple of spare channels in your mixer and back off the bass EQ, or add a high-pass plug-in EQ.


Go mono!

Don't forget using mono reverbs at times as well. These won't conflict with your rich stereo reverbs.


Pre delay

This determines time taken for the initial reflections to return back from room walls. Use a calculator from www.hitsquad.com/smm to get a pre delay value matched to your tempo.


A common technique is to set the predelay to eighth-notes and add the reverb to a straight quarter note kick drum pattern to create an off-beat bouncy feel.

Friday, December 19, 2008

Raga Shivaranjani - on flute

Loopmasters Harley and Muscle Deep House Producer

Loopmasters HARLEY AND MUSCLE Deep House Producer Featuring Over 2 GB of Content.

Loopmasters HARLEY AND MUSCLE Deep House Producer is a mature collection of Deep House samples. Harley & Muscle are two House Music artists living in Milan, northern Italy. From 1985, these young guys began to hear the first real House Music of the early 80´s from Artists such as Farley "Jackmaster" Funk, Mr. Fingers, Tyree, all the DJ International label productions and the great house music coming out of Chicago, NYC and London. Since then Harley & Muscle have collaborated with singers as such as Robert Owens, Gerideau, Dawn Tallmann, Duke Brown and Nicole Graham, and they have remixed Artists including Gloria Gaynor, Loleatta Holloway, Jocelyn Brown, Alexander O’Neal, The Rurals, Spanka and Miguel Graca, just to name a few. They have released a series of Deep House records on their labels called Soulstar and Little Angel Records which are distributed all over the world. H&M are now known as some of the scenes most respected Deep House Producers, and they have put together an awesome collection of samples in this great title from Loopmasters. Featuring over 2 GB of content including 472 Deep House Wav files, 177 Rex 2 Samples and 40 Patches for Reason, Kontakt, Halion, EXS24, Stylus RMX, Cakewalk Rapture and Dimension. The Full DVD also includes a Reason Refill, Apple Loops, and patches for the Ableton Live Sampler. Tempos range from 115 to 125 BPM, and you will find a consummate collection of some of the finest Deep House samples, including deep and lush Rhodes chords and multis, fine Deep House Drumloops and progressions, Lead sounds, Deep Bass lines and a superb collection of lush String Progressions which will fill any dance floor within minutes! Tech Specs: Featuring 50+ 4 Bar Deep House Drum loops, 42 Bass lines, 9 Lead Loops, 48 Piano Samples, 25 String Loops, 8 SFx samples and around 200 Single Hit Deep House Drum Samples.


Don’t forget there is also 10 multi sampled House Piano and Rhodes ready to play with that Deep House flavour! The Artist Series feature exclusive collections of royalty free samples from some of the best known producers worldwide. Every care has been taken to ensure you receive the very best value for money combined with the best choice of formats and usability within your productions.

The main features of Loopmasters HARLEY AND MUSCLE include:

Awesome Deep House Producer samples
Formats: Reason Refill, Halion, Kontakt, EXS24, RMX-SFZ, REX2, Apple Loops, ACID, WAV, Emulator X2, Ableton
Over 2 GB of content
50+ 4 Bar Deep House Drum loops
42 Bass lines
9 Lead Loops
48 Piano Samples
25 String Loops
8 SFx samples
Around 200 Single Hit Deep House Drum Samples
DVD

Download:

http://rapidshare.com/files/107184198/lhmdhp.part01.rar
http://rapidshare.com/files/107187151/lhmdhp.part02.rar
http://rapidshare.com/files/107190467/lhmdhp.part03.rar
http://rapidshare.com/files/107193343/lhmdhp.part04.rar
http://rapidshare.com/files/107196215/lhmdhp.part05.rar
http://rapidshare.com/files/107198111/lhmdhp.part06.rar
http://rapidshare.com/files/107200385/lhmdhp.part07.rar
http://rapidshare.com/files/107202692/lhmdhp.part08.rar
http://rapidshare.com/files/107205966/lhmdhp.part09.rar
http://rapidshare.com/files/107207327/lhmdhp.part10.rar
http://rapidshare.com/files/107210700/lhmdhp.part11.rar
http://rapidshare.com/files/107212135/lhmdhp.part12.rar
http://rapidshare.com/files/107171724/lhmdhp.part13.rar
http://rapidshare.com/files/107171761/lhmdhp.part14.rar
http://rapidshare.com/files/107177588/lhmdhp.part15.rar
http://rapidshare.com/files/107177804/lhmdhp.part16.rar
http://rapidshare.com/files/107183461/lhmdhp.part17.rar

Tuesday, December 16, 2008

10 Tips to Producing a Good Song

1. Your equalizer or spectrum meter are your best friend when it comes to producing a song. If you don't have a spectrum meter plug-in you can cross reference your song by playing it in any music program like winamp http://www.winamp.com By analyzing the EQ and its responses. Find the frequency range that is not jumping very high and fill it with sounds of the appropriate frequency. You should also use your eq to pump these missing frequencies if they are coming in too low.

2. Do not mud up your song by putting to many sounds of the same frequency range this will not produce a desirable effect, keep your song clean sounding. Take an overview of your song and what you are using to fill these specific frequency ranges. Get rid of any sounds that are causing complications in the mix they will only make it sound worse.

3. Clearly label all of your sounds, FX, and anything that you can about the song you are writing because chances are you'll eventually come back to it without a clue of where you left off. If you work on one song at a time sticky notes and/or masking tape for your mixer and monitor will do the trick quite nicely.

4. Save your song as new versions, as it progresses, so that if it starts sounding worse than the previous work you can go back to its basic structure and re-write it.

5. Hearing the same riffs over and over can start to numb your ears of its catchy sound. Go back to what you are working on after a nights sleep its always better to have a listen with fresh ears.

6. Keep the volume at a reasonable level while you are working in your studio and only turn it up once and a while. This will help yourself from going deaf and will help maintain your interest in the song while you are producing it.

7. I have said it before and I will say it again, save a back up file of your work, hard drives randomly crash without warning, it's better to sort through a bunch of files on CDs than to loose your song.

8. Experiment as much as you can, as long as you have back-ups you can always go back. Producing music is all about stretching the boundaries outside of the mainstream.

9. Keep all of your files in order sometimes this can help when going into the songs final mix down. and really helps when backing up all of your songs rough work for any future re mixes to come.

10. Continue to produce lots of music, you will always learn something after writing every song. Its all about finding that one good sample/sound that catches your ears attention, and sticks in your head for the rest of the day.