Wednesday, November 26, 2008

Loops, Samples and VSTis for Musicians - Drum Kits

Tons of Drum Kits:

African Drums Kit
http://rapidshare.com/files/44882052/AD948756.rar

Amens Sample CD
http://rapidshare.com/files/76831051/ASCD.rar

Banger Kit
http://rapidshare.com/files/76680666/BK4132.rar

Bangin Beatz Samples
http://rapidshare.com/files/90614003/BBSK.rar

Battlecat & PDD Kit HHS
http://rapidshare.com/files/76682421/BCPDDK.rar

Bay Area Hyphy Kit
http://rapidshare.com/files/93616755/HK.rar

Bay Area Hyphy Kit 2
http://rapidshare.com/files/93926205/BAHK2.rar

BFA Rush Kits
http://rapidshare.com/files/90620686/BFRK.rar

BFA Xtreme Kit
http://rapidshare.com/files/90614004/BFAAXHK.rar

Bone Thugs Kits
http://rapidshare.com/files/93912595/BTK1.rar

Break Beatz Kit
http://rapidshare.com/files/90868869/BBKIT56.rar

Club Fightz Kit
http://rapidshare.com/files/76681688/CFJK.rar

Club Hip Hop Drums 1
http://rapidshare.com/files/91135957/CHHD1.rar

Club Hip Hop Drums 2
http://rapidshare.com/files/91135958/CHHD2.rar

Coast To Coast Kit
http://rapidshare.com/files/90868870/CTCK834.rar

Crunk 808 909 Kits
http://rapidshare.com/files/90873956/CDKZ845.rar

D-Block Kit
http://rapidshare.com/files/90824994/DBPK.rar

DDrums 1
http://rapidshare.com/files/91141797/DD1.rar

DDrums 2
http://rapidshare.com/files/91141800/DD2.rar

Deadly Bass Samples
http://rapidshare.com/files/91124339/DBK.rar

Dirty South Fire Kit
http://rapidshare.com/files/93616752/DSF.rar

Dirty Southside Loops
http://rapidshare.com/files/43650384/DSSL.rar

DJ ISSO Kit 1
http://rapidshare.com/files/93920157/DJOSK.rar

DJ ISSO Kit 2
http://rapidshare.com/files/93926206/DJOSK2.rar

Dough From Da Go Chops
http://rapidshare.com/files/93616750/DFDGC.rar

Dr. Hip Hop 2
http://rapidshare.com/files/90868871/DHHHE2.rar

Stay Tuned for more...

Music - Ghajini MP3 Songs Download


Click to download the tracks:

1. Guzarish

2. Aye Bachchu

3. Kaise Mujhe

4. Behka

5. Latoo

6. Kaise Mujhe - Instrumental

Guitar Lessons for Beginners - 4


Tuning the guitar:

Unfortunately, before you begin playing, you'll really need to tune your guitar. The problem is, it is, at first, a relatively difficult task, one that becomes much easier over time. If you know of anyone who plays guitar, who could do the job for you, it is advised that you get them to tune your instrument. Alternately, you could invest in a "guitar tuner", a relatively inexpensive device which listens to the sound of each string, and advises you (via a few blinking lights) on what you need to do in order to get the note in tune.

If neither of these options are realistic for you, however, don't fear. You can learn to tune your instrument, and with some patience and a bit of practice, you'll become a pro at doing it. The following web site offers the best resource on the web for learning how to tune a guitar.

Perhaps the most frustrating aspect of learning guitar is that it initially seems impossible to play anything that actually sounds good. While it is true that it takes some time to learn the techniques needed to play songs well, the real reason most new guitarists sound bad is because their instrument isn't in tune. Here is a guitar tuning tutorial that, with a little practice, should allow you to keep your instrument in tune.

How Often Should I Tune my Guitar?

You should tune your guitar every single time you pick it up. Guitars (particularly cheaper ones) tend to go out of tune quickly. Make sure your guitar is in tune when you begin to play it, and check the tuning frequently while you're practicing, as the act of playing the guitar can cause it to go out of tune.

How Long Does Tuning the Guitar Take?

At first, it may take you five minutes or more to get your guitar in tune, but the more familiar you are with tuning, the more quickly you'll be able to do it. Many guitarists can get their instrument roughly in tune in about 30 seconds.

Let's move on to learning the process of tuning the instrument.

Tuning the Sixth String:

In order to begin tuning the guitar, you'll need a "reference pitch" from another source. Once you've found a source for this initial pitch (it could be a piano, a tuning fork, another guitar, or any number of other options), you'll be able to tune the rest of your instrument by using that one note.

NOTE: Without a reference pitch, you can tune your guitar, and it will sound fine on it's own. When you try and play with another instrument, however, you will probably sound out-of-tune. In order to interact with other instruments, being in tune with yourself isn't enough. You'll need to make sure that your E note sounds the same as theirs. Thus the need for a standard reference pitch.

STEP 1: Listen to this MP3 of a low E string in tune.
Tune your low E string to this note. Repeat the audio track as many times as you need to, in order to try and match the note perfectly.

Tuning to a Piano

If you have access to a piano, you can alternately tune your low E to the same note on the piano.

Look at the black keys on the keyboard of the image above, and notice that there is a set of two black keys, then an extra white key, then a set of three black keys, then a white key. This pattern is repeated for the length of the keyboard. The white note directly to the right of the set of two black keys is the note E. Play that note, and tune your low E string to it. Note that the E you play on the piano may not be in the same octave as the low E string on your guitar. If the E you play on the piano sounds much higher, or lower than your low E string, try playing a different E on the piano, until you find the one closer to your open sixth string.

Now that we've got our sixth string in tune, let's move on to learning how to tune the rest of the strings.

Tuning the other strings:


Now that we have our sixth string in tune, we need to get our other five strings tuned to that note. Using just a little bit of very basic music theory, we can see how we'll do that.

We know that the names of the six open strings are E A D G B and E. We also know how to count up a string, and find the names of the notes on that string. Using this knowledge, we can count up the low E string (which is in tune), until we reach the note A, on the fifth fret. Knowing this note is in tune, we can use it as a reference pitch, and tune the open fifth string until it sounds the same as the sixth string, fifth fret.

Because this string is in tune, we can assume that this note, A, on the fifth fret, is also in tune. So, we can play the open fifth string, also an A, and check to see if it sounds the same as the note on the sixth string. We'll use this concept to tune the rest of the strings. Observe the graphic above, and follow these rules to fully tune your guitar.

Steps to Tuning Your Guitar

  1. Make sure your sixth string is in tune ( use reference pitch)
  2. Play the sixth string, fifth fret (A), then tune your open fifth string (A) until it they sound the same.
  3. Play the fifth string, fifth fret (D), then tune your open fourth string (D) until they sound the same.
  4. Play the fourth string, fifth fret (G), then tune your open third string (G) until they sound the same.
  5. Play the third string, fourthfret (B), then tune your open second string (B) until they sound the same.
  6. Play the second string, fifth fret (E), then tune your open first string (E) until they sound the same.
After you've tuned your guitar, check it against this MP3 of a fully tuned guitar, and fine tune it if necessary.

Tuning Tips:

Often, new guitarists have a very hard time tuning their guitar. Learning to listen to pitches very closely, then fine-tune them, is a skill that takes practice. In teaching situations, I've found some students can't easily listen to two notes, and identify which is higher, or which is lower - they only know they don't sound the same. If you're having a similar problem, try this:

Listen to, and play the first note. While the note is still ringing, try humming that note. Continue to play the note, until you've managed to match the pitch with your voice. Next, play the second note, and again, hum that note. Repeat this - playing and humming the first note, then follow that by playing and humming the second note. Now, try humming the first note, and without stopping, moving to the second note. Did your voice go down, or up? If it went down, then the second note is lower. If it went up, the second note is higher. Now, make the adjustment to the second note, until they both sound the same.

This may seem like a silly exercise, but it does often help. Soon, you'll be able to recognize the difference in pitches without humming them.

I hope this has helped. As previously mentioned, it's extremely important to tune your guitar every time you pick it up to play it. Not only will it make your playing sound a whole lot better, but the repetition will allow you to conquer tuning your guitar quickly. Good luck!

Tuesday, November 25, 2008

Tutorial - Mixing with Ableton Live !

PDF Tutorial Download

Ableton.Live.v7.0.2 - Download


Ableton.Live.v7.0.2:

Ableton Live 7 is your companion during every stage of the musical process, from creation to production to performance.

Download Here:

Part 1

Part 2

Part 3

Samples for Musicians - Hypnotica

East West - Hypnotica - [Sound Samples in Audio ]

Perry Geyer and Greg Hawkes (East-West) NEW from the creators of Technophobia! and Tekno/Industrial - HYPNOTICA is loaded with fresh sounding cutting edge textures, trance and ambient loops, FX, Mind blowing Sweeps, Galactic Noises, Hypnotic sequences and magical sounds for your next rave.

HYPNOTICA features complete soundscapes, ambient atmospheres, electronic sample and hold, reverse FX, noise loops, underwater textures, electronic ethnic voices, ring modulation, liquid audio, lazer sweeps, takeoffs, pans, white noise FX, low frequency sequences, oscillators, android heartbeats, drones, screams, synth bleeps, intergalactic textures etc. Orb meets Future Sound Of London - a magical mystery tour!


Code:
http://rapidshare.com/files/137333045/9840084849.part1.rar
http://rapidshare.com/files/137338862/9840084849.part2.rar
http://rapidshare.com/files/137344414/9840084849.part3.rar
http://rapidshare.com/files/137347016/9840084849.part4.rar

Samples for Musicians - Swar Plug VSTi

Swar Plug VSTi:

Thursday, November 20, 2008

Ghazals: "Generations" - Ghulam Ali/Asha Bhosle


Track list (click to download):

1. Naina Re Naina

2. Dheere Dheere Tere Pyaar Mein

3. Sochon Mein Gum Kyun Hoon

4. Sham Se Mien Udhas

5. Dil Se

6. Tore Bina

7. Ek Lamhe

8. Dil Bichadne Se

9. Naina Re Naina

10. Sochon Mein Gum Kyun Hoon - Remix

11. Naina Re Naina - Remix

12. Dheere Dheere Tere Pyaar Mein - Remix

Tips: Audio Mixing

A Basic Guide:

Mixing an audio recording is just as much an art as the writing of the song itself. Mixing consists of all things beautiful and twisted you hear in your favorite songs. It includes reverb, delaying guitars, ping pong effects, doubled vocals and so on. Shifting EQ can make a voice sound old fashioned or very rich. Knowing the basic functions will allow your imagination to break free with how deep, how long, how compressed you want your piece to be.

Mixing includes more than just effects. It includes leveling of volumes and positioning on the stereo field where your instruments will come from. Lead vocals should be in the center. Often times you can give the voice a louder appeal by doubling the track and panning each one to the far side. A better practice of doubling vocals instead of making a louder sound, is to give it a sound of more than one instrument/ voice. Pan the stereo tracks out to the sides in different amounts. Listen till your hears are happy.

Volume balancing is quite tough. Not all tracks can be equal. Some parts will drown out others while additional tracks may yet drown those out. Skillful editing will allow you to "automate" the volume. During different sections you can write the volume, or move the faders down during playback automation enabled, and really change things up a bit. Again, mixing is an art itself and depends on the desired sound you have in mind. There are no rules here, just quality listening to be achieved.

The first and easiest effect is reverb. When you sing in the bathroom, when you shout in a church, this is commonly mistaken for echo. In fact, this is called reverb. Play around with the wet/ dry setting as well as the others until it sounds the way you hear it or would like it. Reverb makes a plain vocal sound bright and vibrant. It can bring back the tone of the 1960's psychedelic rock guitar. Vocals are all up in the air on how much reverb you can add before it gets too crazy, while percussion should use as little as possible as it will sound like marbles bouncing on a desk.

Pitch shifting is common if a certain piece doesn't sound just right. It can be used to appropriately shift a melody. When a singer is having a stressful vocal night or is sick on tour, live mixing can shift the bands key and allow for a lower key less stressful on the voice. Pitch shifting can be used for vocals in programs such as Melodyne to perfect the consistency of the vocal pitch. It is better that the singer have a good sense of tuning as only minor areas of a song can be fixed without losing too much authenticity. It would suck to sing a song live that was doctored in the studio. Imagine how grateful you would be for buying those $5 earplugs at a show!

Compression is as easy or as hard as it looks. It can compress your audio to even out the peaks. It can adjust louder guitar parts with softer ones to have a smooth flow. However, too much compression can give a "tin can" sound. Natural vocals should use a ratio 1.5:1 to 3:1. Of course that's not the rule, but is a good foundation to begin making adjustments. Percussion may need to be compressed WHILE recording just to avoid hitting the red as well as dynamic vocals. More compression can be added later during mixing.

Each hardware and software setup is generally the same set up. All-in-one-workstations are an excellent piece of equipment to invest in. Pro Tools for a home work station is a great software used in many studios to record, mix, edit, and manipulate with. The program is expandable with additional plug-ins. It's compatible with PCs and Macs. Guitar Center will carry most anything you need for either software or hardware setups, or both combined. If it's not in store, chances are they can order it for you.

Good luck and happy mixing!

Tips: Creating Music with FL Studio Software

A Basic Guide to Making a Song:

FL Studio is a software sequencer that allows anyone with a computer and creative mind to make really complex, professional-sounding music. When first using FL, the step sequencer in the middle of the screen is a good place to start. In most modern music the beat is 4/4 which means the song has four quarter notes per bar. To make a basic beat highlight the 1st, 5th, 9th, and 13th squares for the kick. This will make a short bass kick that is very danceable. Then add a snare on the 5th and 13th square. This high pitch of the snare will add that cracking sound to break up the bass. The snare may be substituted for a clap if that sound is more desirable. A hi-hat may be added for variety.

Once you figured out the drum beat look above the step sequencer and find where the pattern select is. You want to move to the second pattern so you can make a bass track separate from the drums. In the browser window on the left, find a bass sound. If at any time the step sequence or browser disappears, go to the browse menu and reselect the desired choice. To find a bass sound in the browser, click plugin presets -> generators -> sytrus -> bass. You can preview the sounds by clicking on them. When you found one you like, right click it and click send to new channel. To make a bass sequence or melody right click the newly added bass sound in the step sequencer and click piano roll. You will now see the piano roll application which has the keys on the left and spaces to put the notes on the right. You can play around by clicking the piano keys until you find a note you like. Click the pencil tool in the piano roll and draw the notes you desire horizontal to the keys on the left. Now you should have a drum pattern and a bass pattern.

Once again go towards the top of the screen to get to the next pattern (pattern 3). Since we have the bass and drums we could use something like a piano or synthesizer to create a catchy melody. Go again to the browser and preview the sounds until you find something you like. Look under sytrus, 3x osc, ts404 or wasp for some good lead sounds. Also an appegiator may be used, which when played accends or decends the scales making a very cool sound with little effort. Once you have your sound, go into the piano roll again and pencil in some notes.

Now you should have three patterns: drums, bass, and a lead synth, in patterns 1, 2, and 3 respectively. On the title bar go to View and make the Playlist become active. In the Playlist the patterns are displayed on the left side with their number starting from one at the top. Make sure you have the pencil icon clicked and pencil in one square next to each of the first three patterns. Now here is the moment of truth where the parts of your song come together. Make sure the box next to song is highlighted at the top menu screen and hit the play button. Your song should play with the drums, bass, and lead all together looping until you decide to stop. If you don't like how it sounds, feel free to re-edit the patterns that you made before. You can also adjust tempo to speed up or slow down your jam. If it seems confusing at first, keep working at it because it will feel so good when you make a song that you really like. Now stop reading this and start creating some killer beats and hot tracks.

Tips: Setting Up a Basic Home Recording Studio

If you're looking to set up a simple home recording studio, you might be surprised to learn how easy it is. With a few hundred bucks and some time, anyone can assemble a studio that can make quality demos and recordings using their computer.

First, you'll need to buy a decent sound card for your computer. Any higher-end SoundBlaster card should be sufficient, and really any good sound card with a line in jack will do. Check online for reviews of the sound cards you're looking at; I have a Sound Blaster X-Fi, but that's a bit too expensive for many home users. A sound card around the $50 range should be adequate.

You'll also need a mixer, as this will help bring the signal of the microphone(s) to your computer. Check out Musician's Friend or a similar website to find good prices; you'll want one with a good ability to monitor sound levels, and you'll probably want to have the capacity to use phantom power. Most mics also use XLR connections, so make sure the mixer you're buying has at least one or two.

Of course, no recording rig is ready without a decent microphone. You can find some pretty decent mics for cheap; try the Behringer B-10 or the classic mainstay, the Shure SM-57. Microphones different in ability, so again, read up on whatever you're buying.

Once you've got all the materials, plug the output of your mixer into the line in jack of your computer and put the recording level at a point where your mixer's 0dB setting matches the 0dB setting on your audio recording program (I always recommend Adobe Audition for beginners; it has a trial, and a host of great features). Once you've got all the levels checked, place your mics and begin recording.

Many home computer setups will have a low buzz if the monitor is flat screen; to get around this, try adjusting the brightness setting on your monitor. If worse comes to work, you may have to unplug the monitor every time you record! Usually, though, the monitor settings can be changed to combat the problem.

Your home computer recording rig is set up; it's time to record some music. Be sure to add a bit of reverb to flesh out your sound, but don't add too many effects. Remember that reverb, echo, and other effects should be used as seasoning to increase the power of your over all recording.

These are just some basic guidelines to setting up a very basic home recording rig. Feel free to experiment until you've got the set up that meets your needs.

Wednesday, November 19, 2008

Video - Classical Guitar Technique for Beginners

WORLD RECORD GUITAR SPEED 2007

Audio Tips for Aspiring Sound Engineers

Tips for Recording Good Vocals in a Home Studio:

It's not exaggeration to say that the vocals are the most important part of the song; music listeners naturally tune in to the vocal performance on a song before any of the other parts, because, well, it's quite literally speaking our language.

If you're a home recording enthusiast, you've likely found that recording vocals can be difficult, and that every vocalist is different (making every recording session different). Regardless, some things hold true in spite of the specific singer you're working with. Here's how to get the best possible sound out of their takes.

Prepare the voice. Like any instrument, the voice is prone to damage and needs to be tuned a bit before being played. Have the singer drink warm liquids and practice on some scales, ideally an hour or so before recording even begins.

Put the microphone slightly up from the singer's head. Just an inch or two, not a whole lot; you don't want your singer's head to be pointed straight up, but if the head is slightly tilted upwards it opens up the vocal cords and makes hitting higher notes much easier.

Make it intelligible. The vocals are a song are most effective when the audience can completely make out what lyrics the singer is singing (in most musical styles, anyways). Work with your vocalist to accent certain words or to correct any enunciation problems before recording, and read along with the singer's lyrics as he sings them to make sure you can understand everything. When it comes time to mix the song, make sure that the vocal stays loud enough to be intelligible.

Use compression and reverb. These are two of the most important vocal effects. While there are some songs that don't need compression, most of them will benefit from it if applied correctly. Generally speaking, compression from 2:1 to 4:1 can sound good, depending on the song; use less compression if you want more dynamics for the vocals and more compression if the band is loud and the vocals need to be present and uniform.

The reverb is going to depend on the song and is largely to taste. I would recommend using as high quality a reverb effect as you can, since it's essentially the most important effect in a song. If you're mixing digitally and you don't have a whole lot of processing power to spare, use a high quality reverb and mix down the effect to stop it from having to process every time. It's worth it to make sure that the vocal sounds good and well placed in the song.

Most importantly, don't rush the vocalist. Give him or her time to get the perfect take. Have frequent breaks scheduled in to the recording session, and make sure they've got what they need to record a strong, appropriate vocal track.

Remember, the vocals are the most important part of most songs. Treat them that way.

Audio Tips for Aspiring Sound Engineers

Difference between Mixing and Mastering:

The words "mixing" and "mastering" are often used as synonyms by people who, well, don't know better. It seems as though mixing and mastering are two equally mystical parts of the hazy science of music recording, and for most of the public, there's no reason to differentiate between the two.

To further complicate the issue, sometimes the two terms are confused--a remastered CD will be referred to as "newly mixed" or "remixed."

Whether you're just getting into the business of home recording or you're simply a music fan, it's important to know the difference between a master and a mix, and what each entails.

The instruments on a song are recorded into "tracks," which are separated from the rest of the instruments either through the use of digital or analog equipment. The number of tracks depends on the number of microphones, instrument inputs, and the track capacity of the system being used.

The mixing process involves the use stereo panning, equalization, and the adjustment of the different tracks in relation to each other in order to result in a natural, well-balanced sound. The mixing engineer will often try to make the song sound as it would in a concert by panning instruments to the sides they'd naturally be at (i.e. a piano on the left side, a guitar mainly to the right) and similarly use equalization to make sure no two instruments fill up the same frequency and result in muddiness. The mixing engineer will imagine the song as a room, and make sure that no two sounds occupy the same space.

Effects are also added during the mixing process. While the guitar, bass, and occasionally keyboard tracks may have had effects put in while being recorded (with pedals, effects boards, etc.) most effects like reverb, flange, and delay are added after the actual recording has taken place. The mixing engineer must take care to make sure that any effects added are used sparingly and complement the artist's concept for the song; too many effects will distract from the musical piece.

The mastering engineer works with all of the songs on an album, rather than the tracks for a single piece. The job of the mastering engineer is to make sure all the songs sound natural and consistent, that the volume levels are approximately the same, that equalization is optimal, and that the sequencing between the songs sounds good. The mastering engineer decides how to compress each song, how much space should be between one song and the next, and occasionally what overall effects to give each song. Songs are also faded out and in during the mastering process.

Many artists will have a large part of the mixing and sequencing processes but will remove themselves from the mastering portion of an album's production. In fact, it's quite common for mastering to be done at a different studio than the studio that recorded and mixed a project.

Loops, Samples and VSTis for Musicians

Loopmasters - Elektro House Producer

Megaupload:

http://www.megaupload.com/?d=TPNGO201
http://www.megaupload.com/?d=Y9PCCFOX
http://www.megaupload.com/?d=661CHQWW
http://www.megaupload.com/?d=R3FO4HH5
http://www.megaupload.com/?d=DJTR6U79

Rapidshare:

http://rapidshare.com/files/110924280/Loopmasters_-_Elektro_House_Producer.part1.rar
http://rapidshare.com/files/110925971/Loopmasters_-_Elektro_House_Producer.part2.rar
http://rapidshare.com/files/110927346/Loopmasters_-_Elektro_House_Producer.part3.rar
http://rapidshare.com/files/110928684/Loopmasters_-_Elektro_House_Producer.part4.rar
http://rapidshare.com/files/110929213/Loopmasters_-_Elektro_House_Producer.part5.rar

Guitar Lessons for beginners - 3

Holding the PICK:

Hopefully, you've found, bought or borrowed a guitar pick. If not, you'll need to buy yourself some. Don't be stingy, go and pick up at least 10 of them - guitar picks are easy to lose (they often don't cost more than 30 or 40 cents each). You can experiment with different shapes and brands, but I highly recommend medium gauge picks to start; ones that aren't too flimsy, or too hard.
The following documentation explains how to hold, and use a pick. When reading, keep in mind that your "picking hand" is the hand which is nearest to the bridge of the guitar, when sitting in the correct position.

  1. Open your picking hand, and turn the palm to face you.
  2. Close your hand to make a very loose fist. Your thumb should remain beside your index finger.
  3. Rotate your hand until you are looking at it's profile, with your thumb's knuckle facing you.
  4. With your other hand, slide your guitar pick between your thumb and index finger. The pick should be approximately located behind the knuckle of the thumb.
  5. Be sure the pointed end of the pick is pointing directly away from your fist, and is protruding by about a half an inch. Hold the pick firmly.
  6. Position your picking hand over the soundhole of your acoustic guitar, or over the body of your electric guitar. Your picking hand, with thumb knuckle still facing you, should hover over the strings.
  7. Do not rest your picking hand on the strings or body of the guitar.
  8. Using your wrist for motion (rather than your entire arm), strike the sixth (lowest) string of your guitar in a downward motion. If the string rattles excessively, try striking the string a bit softer, or with less of the pick surface.
  9. Now, pick the sixth string in an upwards motion.
  10. Repeat the process several times. Try and minimize motion in your picking hand: one short picking stroke downwards, then one short picking stroke upwards. This process is referred to as "alternate picking"
  11. Try the same exercise on the fifth, fourth, third, second, and first strings.
Tips:
  1. Holding the pick in this manner will invariably feel awkward at first. You will initially have to pay special attention to your picking hand whenever you play guitar.
  2. Try and create fluidity in your alternate picking. Your downstrokes should sound virtually identical to your upstrokes.

Guitar lessons for beginners - 2

Holding the guitar:

Now, that we know about the basic parts of a guitar, it's time to get our hands dirty, and start learning to play it. Get yourself an armless chair, and take a seat. You should be sitting comfortably, with your back against the back of the chair. Slouching significantly is a no-no; you'll not only end up with a sore back, you'll develop bad habits on the guitar.

Now, pick up your guitar, and hold it so the back of the body of the instrument comes in contact with your stomach/chest, and the bottom of the neck runs parallel to the floor. The thickest string on the guitar should be the closest to your face, while the thinnest should be closest to the floor. If this isn't the case, turn the guitar the in other direction. Typically, a right-handed person will hold the guitar so the headstock points to the left, whereas a left-handed person will hold the guitar so the headstock points to the right. (NOTE: to play the guitar as a lefty would, you will need a left-handed guitar.)

When playing the guitar sitting down, the body of the guitar will rest on one of your legs. In most styles of guitar playing, the guitar will rest on the leg farthest away from the headstock. This means, a person playing the guitar in a right-handed fashion will typically rest the guitar on his/her right leg, while someone playing the guitar in a lefty manner will rest it on their left leg. (NOTE: proper classical guitarist technique dictates the exact OPPOSITE of the above, but for this lesson, let's stick to our initial explanation)

Next, concentrate on your "fretting hand" (the hand closest to the neck of the guitar, when sitting in proper position). The thumb of your fretting hand should rest behind the neck of the guitar, with your fingers in a slightly curled position, poised above the strings. It is extremely important to keep these fingers curled at the knuckles, except when specifically instructed not to do so.


Tuesday, November 18, 2008

103 eBooks On Music Production !

Download Links

EBOOK LIST:http://rapidshare.com/files/162227857/103_ebooks_list_DJ_KIN.txt.html

DOWNLOAD LINKS:
http://rapidshare.com/files/134605772/103Books.part2.rar.html
http://rapidshare.com/files/134605771/103Books.part1.rar.html
http://rapidshare.com/files/134605779/103Books.part3.rar.html

pass: audiopirate.blogspot.com

Propellerhead Reason 4 OSX - TUTORIAL

The Massive Music Production Sample CD & Tools

Including:

BBC Sound Effects Library
Big Fish Audio - Breakbeat
Big Fish Audio - Ghetto Electro
Big Fish Audio - Hardcore Breakbeat Action
Big Fish Audio - L.A. Drum Sessions
Big Fish Audio - Rush Progressive House & Trance Audio Loops
Big Fish Audio - V-Spot
ELAB - Ballistix Phatboy Beats and Chemical Treats Audio/Wav
Loopmasters - Afro-Latin Producer
Loopmasters - David Carbone Drum & Bass Masterclass
Loopmasters - Deep Trance & Techno
Loopmasters - Disco House Sessions
Loopmasters - Downbeat & Leftfield
Loopmasters - Drum & Bass
Loopmasters - Electro Breaks
Loopmasters - Elektro House Producer
Loopmasters - Harley and Muscle Deep House Producer
Loopmasters - Jazz World
Loopmasters - Percumania
Loopmasters - Producer Essentials
Loopmasters - Raw Power
Loopmasters - Urban Soul
Propellerhead Abbey Road Keyboards Reason ReFill Collection
R.A.W. Style Pak: Jazz Grooves
Sample Fusion Sliced Beats
Soundbreeze - Hardstyle Essentials 2007
The Big Fat Drum & Bass Sample CD
Ueberschall - Analog FX
Ueberschall - Black Beats from Da Block
Ueberschall - Disco De Luxe
Ueberschall - Future FX
Ueberschall - House Essentials
Ueberschall - Techno Trance Essentials
Ueberschall - 8 Bit Styles
Zero G - Creative Essentials for REASON (3CD)
Zero-G - Deep House
Zero-G - Ecstatic Grooves

Close your eyes and let Tekniks transport you back to the 80's with this stunning, fresh, dance sample collection with a retro twist. No need to get your ''Frankie Says'' T-shirts out, just pop these sounds into your favourite software and then "relax", as all the hard work has been done for you! Packed with hundreds of loops and samples for your creative delight, it wont be long until you are releasing your own trendy club hits. If you like the sounds of Mylo, Fisherspooner, or any of those electro-house hits rocking the charts, then this CD is for you!

Links

http://rapidshare.com/files/100794219/GE.part01.rar
http://rapidshare.com/files/100797986/GE.part02.rar
http://rapidshare.com/files/100801260/GE.part03.rar
http://rapidshare.com/files/100780777/GE.part04.rar
http://rapidshare.com/files/100786178/GE.part05.rar
http://rapidshare.com/files/100794079/GE.part06.rar

Hindi Instrumental Music

67 Best Hindi Instrumentals ( Exclusive )

Here Goes The List
http://i9.tinypic.com/4pmvgo6.jpg

Some of them are old n some of them are new one's ..... Enjoy the music

Code:

http://rapidshare.com/files/56013578/AAI_20MERE_20HUMSAFAR.mp3
http://rapidshare.com/files/56013592/AAJA_20SANAM_20MADHUR.mp3
http://rapidshare.com/files/56013594/BHOLI_20SURAT.mp3
http://rapidshare.com/files/56013596/AAP_20JAISA_20KOI.mp3
http://rapidshare.com/files/56013615/HEARTBEAT.mp3
http://rapidshare.com/files/56013626/BAHARON_20PHOOL.mp3
http://rapidshare.com/files/56013638/CHAND_20MERA_20DIL.mp3
http://rapidshare.com/files/56013666/DEKHO_20MAINE_20DEKHA_20HAI.mp3
http://rapidshare.com/files/56013670/AB_20MUJHE_20RAAT_20DIN.mp3
http://rapidshare.com/files/56013674/DDLJ.mp3
http://rapidshare.com/files/56013687/EK_20LADKI_20KO.mp3
http://rapidshare.com/files/56013703/CHEHRA_20HAI_20YA.mp3
http://rapidshare.com/files/56013707/JAANE_20JAAN.mp3
http://rapidshare.com/files/56013711/DIL_20TO_20PAGAL_20HAI.mp3
http://rapidshare.com/files/56013722/MAINE_20PUCHA_20CHAND_20SE.mp3
http://rapidshare.com/files/56013726/YE_20SHAM_20MASTANI.mp3
http://rapidshare.com/files/56013727/DO_20DIL_20MIL_20RAHE_20HAIN.mp3
http://rapidshare.com/files/56013733/PEHLA_20NASHA.mp3
http://rapidshare.com/files/56013741/JULIE_20THEME.mp3
http://rapidshare.com/files/56013751/HOTON_20SE_20CHULO_20TUM.mp3
http://rapidshare.com/files/56013756/DUM_20MARO_20DUM.mp3
http://rapidshare.com/files/56013757/DIL_20HAI_20KE_20MAANTA_20NAHIN.mp3
http://rapidshare.com/files/56013761/CHUKAR_20MERE_20MANN_20KO.mp3
http://rapidshare.com/files/56013763/O_20MERE_20DIL_20KE_20CHAIN.mp3
http://rapidshare.com/files/56013765/INTEHA_20HOGAYI_20INTEZAR_20KI.mp3
http://rapidshare.com/files/56013770/MERE_20SAPNON_20KI_20RANI.mp3

Loops, Samples and VSTis for musicians

Big Fish Audio - Vengeance Ultimate Bass

After "Vengeance Effects Vol.1" Mutekki Media introduces "Vengeance Ultimate Bass", the next exciting sample collection for the ambitious producer. Entirely committed to bass, this CD contains all powerful bass waveforms known from the present production standard. This sampling CD covers all common genres like techno, trance, dance, club and hard style at the highest stage. Overall it can be selected from over 750 bass sounds. The spectrum holds all imaginable bass types such as sub- and offbeat, groan, analogue, pulse & distorted , which without exceptions can be played in all tone pitches because of their length of more than one second. This enables boundless freedom for the production of the user's track. Vengeance basses provide exactly the compression a track needs to ignite on the dancefloor.

Download:

http://rapidshare.com/files/153942735/v.v.u.u.b.b.rar
http://rapidshare.com/files/153942736/v.v.u.u.b.b.r00

Loops, Samples and VSTis for Musicians

M-Audio Drum and Bass Rig & M-Audio Key Rig

M-Audio’s Drum & Bass Rig delivers a wide variety of bass and drum sounds in a single virtual rack. Compatible with most Mac and PC environments, Drum & Bass Rig incorporates four great sounding modules that can be used in stand-alone or plug-in mode. The RD-5 Real Drums module serves up tons of sampled drum kits and percussion. The EB-6 Electric Bass delivers authentic bass fingering, picking, slapping and more. The LC-7 Loop Creator allows easy and flexible creation and playback of sampled loops. And the BL-8 Bassline is ideal for creating electronic music bass lines. The master MIDI/Mixer section lets you route, split, layer and mix these four powerful modules in whatever way best suits your performance and recording needs. A master effects section even allows for adding a common effect in addition to the individual effect section included with each instrument.

Code:
http://www.m-audio.com/products/en_us/DrumBassRig-main.html

Code:
http://rapidshare.com/files/56227841/drumBassKey.part1.rar
http://rapidshare.com/files/56228391/drumBassKey.part2.rar
http://rapidshare.com/files/56228764/drumBassKey.part3.rar
http://rapidshare.com/files/56229211/drumBassKey.part4.rar
http://rapidshare.com/files/56229612/drumBassKey.part5.rar

Loops, Samples and VSTis for Musicians

AMG - 160 db Drum ‘N’ Bass Loops (SAMPLETANK)

Everything you need to create kickin’ D&B tracks. Programmed Drum Breaks, Upright Bass Licks, Deep Bass Sounds, Gated, Musical & Bizarre FX, Live Drum Breaks, Rhodes Licks, Ambient Atmospheres, Sax Licks, Synth Pads, Noizs and much more!

Code:
http://rapidshare.com/files/34555402/1.part1.rar
http://rapidshare.com/files/34558311/1.part2.rar
http://rapidshare.com/files/34561331/1.part3.rar
http://rapidshare.com/files/34564512/1.part4.rar
http://rapidshare.com/files/34567267/1.part5.rar

Loops, Samples and VSTis for musicians

1. Refill - Zero-G DR Rex Drum Loops | 350 MB

Music Softwares Tutorials

1. Sony Sound Forge Tutorial in pdf format

2. Sony Sound Forge Video Tutorial

3. FL Studio Tutorials

4. Steinberg Nuendo Tutorials

5. Steinberg Nuendo Video Tutorial


Stay tuned for more tutorials...

Music Softwares Download

The most extensively used softwares in Music and Audio Production:

1. SONY SOUND FORGE:

Award-winning Sound Forge digital audio editing software includes a powerful set of audio processes, tools, and effects for manipulating audio. Sound Forge software allows you to edit, record, encode, and master nearly any form of digital audio including WAV, AIFF, and MP3. Whether you're new to editing audio or you're a seasoned audio engineer, there is a Sound Forge product that is right for you.

Download Here

2. FRUITY LOOPS STUDIO (FL STUDIO)

FL Studio, formerly known as FruityLoops, is a digital audio workstation, featuring a fully automatable workflow centered around a pattern-based music sequencer. The program is acclaimed for its professional DAW features at an attractive price point. Scoring to video is possible using the video-player plugin, but there is no support for traditional music notation.

Download Here

3. STEINBERG NUENDO

Nuendo empowers audio professionals by elevating creativity and productivity to new heights. Technologically advanced yet extraordinarily intuitive and fully customizable, Nuendo offers streamlined, precision tools that save time and boost creativity for audio professionals in today’s media, recording and film industries. Steinberg technologies provide unprecedented power, flexibility and speed, accelerating recording, mixing, editing and sound design workflows to an unprecedented level.

Download Here Part 1
Download Here Part 2

4. VIRTUAL DJ

The hottest MP3 mixing tool that provides pitch control, full karaoke support and many other features. VirtualDJ is the best MP3 mixing tool, targeting every DJ from bedroom DJs to professional superstars like Carl Cox.

Download Here


Stay tuned for more softwares and tutorials...

Super Mario Theme on Guitar !

Four Hands Guitar - Wow !

Recorder Orchestra - Amazing

Guitar Lessons for beginners - 1

Parts of a Guitar:

Although there are many different types of guitars (acoustic, electric, classical, electric-acoustic, etc.), they all have many things in common. The diagram to the left illustrates the various parts of a guitar.

At the top of the guitar in the illustration is the "headstock", a general term which describes the part of the guitar attached to the slimmer neck of the instrument. On the headstock are "tuners", which you will use to adjust the pitch of each of the strings on the guitar.
parts of a guitar nut neck headstock bridge fret body sound hole

At the point in which the headstock meets the neck of the guitar, you'll find the "nut". A nut is simply a small piece of material (plastic, bone, etc.), in which small grooves are carved out to guide the strings up to the tuners.

The neck of the guitar is the area of the instrument you'll concentrate a great deal on: you'll put your fingers on various places on the neck, in order to create different notes.

The neck of the guitar adjoins the "body" of the instrument. The body of the guitar will vary greatly from guitar to guitar. Most acoustic and classical guitars have a hollowed out body, and a "sound hole", designed to project the sound of the guitar. Most electric guitars have a solid body, and thus will not have a sound hole. Electric guitars will instead have "pick-ups" where the soundhole is located. These "pick-ups" are essentially small microphones, which allow the capture the sound of the ringing strings, allowing them to be amplified.

The strings of the guitar run from the tuning pegs, over the nut, down the neck, over the body, over the sound hole (or pick-ups), and are anchored at a piece of hardware attached to the body of the guitar, called a "bridge".

Guitar Lessons for beginners

These guitar lessons are designed for people who own (or have borrowed) a guitar, but don't yet know the first thing about playing it.

What you'll need for these Guitar Lessons

  • A guitar with six strings. Any type of guitar will work fine.
  • A guitar pick. Medium gauged picks are recommended to start with, but any will work okay in a pinch.
  • A chair without arms.
  • A reasonable amount of patience.
Guitar Lesson Overview: What you'll learn

By the end of this guitar lesson, you will have learned: the names of many parts of the guitar, the names of the open strings, the process of tuning the guitar, how to hold and use a pick, how to play a chromatic scale, and how to play a simple song using Gmajor, Cmajor, and Dmajor chords.

Guitar Lessons

Basics of guitar:

Learning something for the first time can be really exciting. But you should know the basics of any trade before you become a master of it. So, is the case with learning how to play the guitar too. You will have to learn the basic of guitar before you can start playing it in public.

Playing the guitar has its own set of rules and you need to follow them to become an expert player. Playing guitar is not hard and you will have to put some interest and learn it. While learning guitar you may feel that sensation of being a popular guitarist one day but you should remember that even the masters of guitar started with basics one day.

Before starting to play guitar you should know how the guitar is constructed. You should have the idea of various body parts of an average guitar. All of these parts of the guitar form to make a excellent device that help your create magical tunes. Chords, scales, fingering, etc. are the few terms that you will come across while learning the guitar. But first let’s see how Guitar is made:

Basically, guitar is a long wooden piece with a string attached to it. It follows a simple science by creating music when the chords are stretched in harmony. But a guitar is much more than a simple piece of wood.

A normal guitar’s body is made up of a large wooden piece. The thinned part of the guitar that is joined with the body is called the neck. A bridge is located on the body of the guitar where a hole is created. A single string of guitar is binded at the bridge and the pegs which is located at the head of the guitar. The head of the guitar is present at the end of the neck and is not connected with the body. Besides these, small pieces of metal are inscribed on the long neck on different intervals. These metal pieces are called frets and when a player presses the strings into the frets, then the guitar creates different pitches and music at different places. All of the frets make a different pitch and sound differently. These frets are the most important part of the guitar as they are creating the whole music which made using a guitar.

The way you hold a guitar also depends on the type and melody of the song you choose. For a right handed person, you can hold your guitar on right hand making your right hand the strumming one. You have to hold the guitar in a way that your hand rests on the string above the hole. In this way, your left hand will be holding the neck of the guitar. But if you are a left handed then you should just reverse the order.

Holding the guitar and knowing its body parts are simply the basic. A guitar has much more things to be learned which you will find in following series. Learning guitar is not just a time pass or to matter of interest, it will make you relationship with this amazing device that creates harmonic music too.

Hindi Guitar Tabs

Songs Sorted Alphabetically: