Saturday, December 27, 2008

15 Reverb Tips

Diversify

Rather than trying to make everything in the mix in the same acoustic environment, why not use a couple of really diverse reverbs to add some strange depth to your tunes? A really dry, upfront vocal works nicely alongside a really 'drowned' string section or a small bright room setting on the drums.


Automate

Try automating return levels if you have a digital mixer so that the reverb comes and goes in different sections of the song. By tweaking the aux send levels, manually, during the mix you can add splashes of reverb on the fly to add interest to snares or vocal parts.


Take your time

Spend some time choosing or trying out different 'verbs. Different songs lend themselves towards different types and sounds. Don't just settle with what sounds good in solo...


Send that EQ

Remember you can always EQ the send. Most large consoles offer you a choice of high and low EQ on the aux sends. On small desks, route the instrument/voice to another channel via a group or aux send, float this from the mix and send this to the reverb effect. Now you can add EQ to the send and even automate it as it's now on a fader. This is commonly used for those delays and reverbs that you want to move easily during the mix, such as wetter vocal in the chorus.


Old tricks

Reverse reverb is an old trick, where you can hear a vocal before a singer comes in, or a snare before it plays, easily using tape as you simply turn the tape over and record it backwards. You can do it using a computer, but you will have to move the audio to the right place after recording it.


Use combinations

A combination of reverbs on things can be good. A short setting for the snap sound with a longer bright plate can turn a biscuit-sounding snare into a more live sound.


Old school plate

In the old days it used to be called delay to plate. You sent the signal to a loop of tape then sent that to the reverb. The speed of the tape would adjust the delay as the time it took to get from the record head to the playback head.


This gives, say, a voice a dry sound before the reverb comes in, giving a more upfront sound while keeping the wetness, which would usually take it to the back of a hall somewhere! Some people still use the tape method today for that old school sound.


Simple drum one

Early reflections on drums can also give more of a tail or decay.


Experiment

A nice gated verb on guitars to old spring verbs on snares or even the mighty space echo can sound unique when balanced in the mix. That will give you more distance and room for placing things in a mix, while adding that extra sparkle to the sound.


More reverse

Reverse your sample, add reverb, then reverse your sample complete with reverb back around the right way again. This way, the reverb trail leads up into the sample, instead of trailing away from it.


And again!

For a different angle on the same reversed reverb theme, have the reverb trail panned left on a separate track, then the original sample centre-stage (ie. mono), followed by a regular reverb trail on another track panned right. The result is a reverb that leads up into the sample and trails away afterwards, while panning across the stage, left to right.


Reverb over your mix

Pick out key instruments or sounds and highlight them with reverb while using reverb sparingly, if not at all, on the remaining mix. You may have to adjust reverb send levels as the track progresses so you're not left with the track sounding dry where the reverbed sounds are no longer playing.


Reverb and bass

Usually, bass and reverb don't mix too well, unless you're specifically after a warehouse sound. Unfortunately, this effect results in a loss of definition among the bass regions. Run your reverb returns into a couple of spare channels in your mixer and back off the bass EQ, or add a high-pass plug-in EQ.


Go mono!

Don't forget using mono reverbs at times as well. These won't conflict with your rich stereo reverbs.


Pre delay

This determines time taken for the initial reflections to return back from room walls. Use a calculator from www.hitsquad.com/smm to get a pre delay value matched to your tempo.


A common technique is to set the predelay to eighth-notes and add the reverb to a straight quarter note kick drum pattern to create an off-beat bouncy feel.

Friday, December 19, 2008

Raga Shivaranjani - on flute

Loopmasters Harley and Muscle Deep House Producer

Loopmasters HARLEY AND MUSCLE Deep House Producer Featuring Over 2 GB of Content.

Loopmasters HARLEY AND MUSCLE Deep House Producer is a mature collection of Deep House samples. Harley & Muscle are two House Music artists living in Milan, northern Italy. From 1985, these young guys began to hear the first real House Music of the early 80´s from Artists such as Farley "Jackmaster" Funk, Mr. Fingers, Tyree, all the DJ International label productions and the great house music coming out of Chicago, NYC and London. Since then Harley & Muscle have collaborated with singers as such as Robert Owens, Gerideau, Dawn Tallmann, Duke Brown and Nicole Graham, and they have remixed Artists including Gloria Gaynor, Loleatta Holloway, Jocelyn Brown, Alexander O’Neal, The Rurals, Spanka and Miguel Graca, just to name a few. They have released a series of Deep House records on their labels called Soulstar and Little Angel Records which are distributed all over the world. H&M are now known as some of the scenes most respected Deep House Producers, and they have put together an awesome collection of samples in this great title from Loopmasters. Featuring over 2 GB of content including 472 Deep House Wav files, 177 Rex 2 Samples and 40 Patches for Reason, Kontakt, Halion, EXS24, Stylus RMX, Cakewalk Rapture and Dimension. The Full DVD also includes a Reason Refill, Apple Loops, and patches for the Ableton Live Sampler. Tempos range from 115 to 125 BPM, and you will find a consummate collection of some of the finest Deep House samples, including deep and lush Rhodes chords and multis, fine Deep House Drumloops and progressions, Lead sounds, Deep Bass lines and a superb collection of lush String Progressions which will fill any dance floor within minutes! Tech Specs: Featuring 50+ 4 Bar Deep House Drum loops, 42 Bass lines, 9 Lead Loops, 48 Piano Samples, 25 String Loops, 8 SFx samples and around 200 Single Hit Deep House Drum Samples.


Don’t forget there is also 10 multi sampled House Piano and Rhodes ready to play with that Deep House flavour! The Artist Series feature exclusive collections of royalty free samples from some of the best known producers worldwide. Every care has been taken to ensure you receive the very best value for money combined with the best choice of formats and usability within your productions.

The main features of Loopmasters HARLEY AND MUSCLE include:

Awesome Deep House Producer samples
Formats: Reason Refill, Halion, Kontakt, EXS24, RMX-SFZ, REX2, Apple Loops, ACID, WAV, Emulator X2, Ableton
Over 2 GB of content
50+ 4 Bar Deep House Drum loops
42 Bass lines
9 Lead Loops
48 Piano Samples
25 String Loops
8 SFx samples
Around 200 Single Hit Deep House Drum Samples
DVD

Download:

http://rapidshare.com/files/107184198/lhmdhp.part01.rar
http://rapidshare.com/files/107187151/lhmdhp.part02.rar
http://rapidshare.com/files/107190467/lhmdhp.part03.rar
http://rapidshare.com/files/107193343/lhmdhp.part04.rar
http://rapidshare.com/files/107196215/lhmdhp.part05.rar
http://rapidshare.com/files/107198111/lhmdhp.part06.rar
http://rapidshare.com/files/107200385/lhmdhp.part07.rar
http://rapidshare.com/files/107202692/lhmdhp.part08.rar
http://rapidshare.com/files/107205966/lhmdhp.part09.rar
http://rapidshare.com/files/107207327/lhmdhp.part10.rar
http://rapidshare.com/files/107210700/lhmdhp.part11.rar
http://rapidshare.com/files/107212135/lhmdhp.part12.rar
http://rapidshare.com/files/107171724/lhmdhp.part13.rar
http://rapidshare.com/files/107171761/lhmdhp.part14.rar
http://rapidshare.com/files/107177588/lhmdhp.part15.rar
http://rapidshare.com/files/107177804/lhmdhp.part16.rar
http://rapidshare.com/files/107183461/lhmdhp.part17.rar

Tuesday, December 16, 2008

10 Tips to Producing a Good Song

1. Your equalizer or spectrum meter are your best friend when it comes to producing a song. If you don't have a spectrum meter plug-in you can cross reference your song by playing it in any music program like winamp http://www.winamp.com By analyzing the EQ and its responses. Find the frequency range that is not jumping very high and fill it with sounds of the appropriate frequency. You should also use your eq to pump these missing frequencies if they are coming in too low.

2. Do not mud up your song by putting to many sounds of the same frequency range this will not produce a desirable effect, keep your song clean sounding. Take an overview of your song and what you are using to fill these specific frequency ranges. Get rid of any sounds that are causing complications in the mix they will only make it sound worse.

3. Clearly label all of your sounds, FX, and anything that you can about the song you are writing because chances are you'll eventually come back to it without a clue of where you left off. If you work on one song at a time sticky notes and/or masking tape for your mixer and monitor will do the trick quite nicely.

4. Save your song as new versions, as it progresses, so that if it starts sounding worse than the previous work you can go back to its basic structure and re-write it.

5. Hearing the same riffs over and over can start to numb your ears of its catchy sound. Go back to what you are working on after a nights sleep its always better to have a listen with fresh ears.

6. Keep the volume at a reasonable level while you are working in your studio and only turn it up once and a while. This will help yourself from going deaf and will help maintain your interest in the song while you are producing it.

7. I have said it before and I will say it again, save a back up file of your work, hard drives randomly crash without warning, it's better to sort through a bunch of files on CDs than to loose your song.

8. Experiment as much as you can, as long as you have back-ups you can always go back. Producing music is all about stretching the boundaries outside of the mainstream.

9. Keep all of your files in order sometimes this can help when going into the songs final mix down. and really helps when backing up all of your songs rough work for any future re mixes to come.

10. Continue to produce lots of music, you will always learn something after writing every song. Its all about finding that one good sample/sound that catches your ears attention, and sticks in your head for the rest of the day.

Friday, December 12, 2008

Loops and Samples for Musicians - Drum Bass Kits

Sonic.Reality.Rex.Pak.Drum.and.Bass

FORMAT..: REX2

It is time for authentic European Drum and Bass. Get all the ravers on the floor with high-speed breakbeats and blistering, distorted bass lines. Mix and match beats and grooves with adjustable tempos for endless Drum and Bass combinations. This Rex Pak contains a broad range of high-energy loops created by Paul Kodish, Brian Dillman and the team of Q Up Arts and Sonic Reality.
This collection includes over 500 authentic loops in REX2 (.rex) format in the styles of progressive Drum and Bass, Jungle, IDM and more.

Contents:
- 29 Drum and Bass Construction Kits
- Over 60 Synth and Bass Lines
- Over 180 Apple Loops Beats and Percussion
- Over 250 High Energy Instruments and Effects
- Tempos: 124bpm-171bpm

Code:
More info: http://www.sonicreality.com

Code:
Download:
http://rapidshare.com/files/124806253/Sonic.Reality.Rex.Pak.Drum.and.Bass.REX2-DYNAMiCS.r00
http://rapidshare.com/files/124817783/Sonic.Reality.Rex.Pak.Drum.and.Bass.REX2-DYNAMiCS.r01
http://rapidshare.com/files/124827837/Sonic.Reality.Rex.Pak.Drum.and.Bass.REX2-DYNAMiCS.r02
http://rapidshare.com/files/124837510/Sonic.Reality.Rex.Pak.Drum.and.Bass.REX2-DYNAMiCS.r03

Wednesday, December 3, 2008

CARLOS MONTOYA - FLAMENCO GUITAR - GOLD COLLECTION


A Spanish guitarist and composer, Carlos Montoya made a lasting contribution to music between the 20s and 50s. He introduced the flamenco style of music as a serious form of guitar music. Traditionally flamenco music was used to accompany gypsy folk dancers and singers but Carlos Montoya changed it into a main genre of music. Carlos Montoya was born into a gypsy family in Spain. His interest in music and the guitar began at an early age. He began studying the guitar with his mother and a neighboring barber, eventually learning from Pepe el Barbero, a guitarist and teacher. Not only was he interested in playing the guitar, Carlos Montoya wanted to learn the history of flamenco music. Flamenco music came out of the Boorish invasion of Spain. His uncle, Ramon Montoya, was a successful flamenco guitarist also. Carlos Montoya started playing professionally at the age of 14, playing for singers and dancers at the cafes in Madrid. Two of the dancers he most often played for were La Teresina and La Argentina. Wanting to broaden his musical career, Carlos Montoya began touring in the 20s and 30s. His tours included performances in Europe, Asia and North America. He accompanied several performers including La Argentina again. He had finally made a name for himself as a flamenco guitarist. When World War II broke out in the 1940s, Carlos Montoya was on tour in the United States with dancer La Argentinita. During the war he decided to settle in New York City and eventually became a United States citizen. In 1945 La Argentinita died but Carlos Montoya toured on his own, opening his repertoire to include not only flamenco but also blues, jazz and folk music. His career took a different turn in 1948 when he began touring with symphonies and orchestras and performing his own guitar recitals. Carlos Montoya became the first flamenco guitarist to tour the world with symphonies and orchestras. His appearances did not stop there, he performed on television and gave several solo recitals. During his touring he recorded more than 40 albums, some with symphonies and orchestras. His albums include Flamenco Guitar and The Art of Flamenco. One of the most notable is Suite flamenco, a concerto he performed with the St. Louis Symphony Orchestra in 1966. Carlos Montoya made a very important contribution to flamenco music, transforming it from a dance accompaniment to a style of its own. With his own style, he adapted it to other genres of music, all along making himself an international star. Carlos Justify FullMontoya died at the age of 89 in Wainscott, NY. ~ Kim Summers, All Music Guide


Track List:

Disc: 1
Download Part1
Download Part2
Download Part3
Download Part4

Disc: 2
Download Part1
Download Part2

Download Part3
Download Part4

OR MP3 320 Kbps [330 MB]
Download Part1
Download Part2
Download Part3
Download Part4

Tuesday, December 2, 2008

Basics of MIDI

MIDI (Musical Instrument Digital Interface) is an industry-standard protocol defined in 1983 that enables electronic musical instruments, computers, and other equipment to communicate, control, and synchronize with each other. MIDI allows computers, synthesizers, MIDI controllers, sound cards, samplers and drum machines to control one another, and to exchange system data (acting as a raw data encapsulation method for sysex commands).

MIDI does not transmit an audio signal or media — it transmits "event messages" such as the pitch and intensity of musical notes to play, control signals for parameters such as volume, vibrato and panning, cues, and clock signals to set the tempo. As an electronic protocol, it is notable for its widespread adoption throughout the industry.

MIDI composition takes advantage of the MIDI interface to allow musical data files to be shared among various electronic instruments by using a standard list of commands and parameters known as General MIDI (GM). Because the music is simply data and not actually recorded wave forms, it is therefore maintained in a small file format. Several computer programs allow manipulation of the data so that composing for an entire orchestra of synthesized instrument sounds is possible. The data can be reproduced by any electronic instrument that adheres to the GM standard. There are many websites that allow downloads of popular songs as well as classical music, and there are also websites where MIDI composers can share their works.

MIDI music was much more viable back before broadband internet was available to the masses, due to its small file size. Also, the advent of high quality audio compression such as the MP3 format decreased the utility of MIDI music.

Basics of Virtual Studio Technology (VST)

Steinberg's Virtual Studio Technology (VST) is an interface for integrating software audio synthesizer and effect plugins with audio editors and hard-disk recording systems. VST and similar technologies use Digital Signal Processing to simulate traditional recording studio hardware with software. Thousands of plugins exist, both commercial and freeware, and VST is supported by a large number of audio applications. The technology can be licensed from its creator, Steinberg.

VST plugins are generally run within a Digital Audio Workstation, providing the host application with additional functionality. Most VST plugins can be classified as either instruments (VSTi) or effects, although other categories exist. VST plugins generally provide a custom GUI, displaying controls similar to the physical switches and knobs on audio hardware. Some (often older) plugins rely on the host application for their UI.

VST instruments include software emulations of well-known hardware synthesizer devices and samplers, emulating the look of the original equipment and its sonic characteristics. This enables VSTi users to use virtual versions of devices that may be otherwise difficult to obtain.

VST instruments require notes to be sent via MIDI in order to output audio, while effect plugins process audio data. MIDI messages can often also be used to control parameters of both instrument and effect plugins. Most host applications allow the audio output from one VST to be routed to the audio input of another VST (known as chaining). For example, output of a VST synthesizer can be sent to a VST reverb effect for further processing.

With appropriate hardware and drivers, such as a sound card that supports ASIO, VST plugins can be used in real-time. ASIO bypasses Windows' slower audio engine, offering much lower latency.

VST plugins:

VST instruments generate audio. They are generally either virtual synthesizers or samplers. One of the first VST instruments was the Neon VSTi (see SCREENSHOT), which was included in Steinberg's Cubase. Some, such as Native Instruments' Pro-53, specifically recreate the look and sound of famous synthesizers from years past (in this case, the Prophet-5).

VST effects, such as reverb and phaser effects, process audio input. Other monitoring effects provide visual feedback of the input signal without processing the audio. Most hosts allow multiple effects to be chained.

VST MIDI effects process MIDI messages prior to routing the MIDI data to other VST instruments or hardware devices; for example, to transpose or create arpeggios.

Stay tuned for more...

Monday, December 1, 2008

Guitar Lessons for Beginners


Playing a Scale:

In order to become skillful on the guitar, we'll need to build the muscles in our hands, and learn to stretch our fingers. Scales are a good, albeit a not very exciting way to do this. Before we start, look at the diagram above to understand how fingers on the "fretting hand" (the hand that plays notes on the neck) are commonly identified. The thumb is labelled as "T", the index finger is the "first finger", the middle finger is the "second finger", and so on.

The Chromatic scale

The above diagram may look confusing... fear not, it's one of the most common methods of explaining notes on the guitar, and is actually quite easy to read. The above represents the neck of the guitar, when looked at head on. The first vertical line on the left of the diagram is the sixth string. The line to the right of that is the fifth string. And so on. The horizontal lines in the diagram represent the frets on the guitar... the space between the top horizontal line, and the one below it is the first fret. The space between that second horizontal line from the top and the one below it is the second fret. And so on. The "0" above the diagram represents the open string for the string it is positioned above. Finally, the black dots are indicators that these notes should be played.

Start by using your pick to play the open sixth string. Next, take the first finger on your fretting hand (remembering to curl it), and place it on the first fret of the sixth string. Apply a significant amount of downward pressure to the string, and strike the string with your pick.

Now, take your second finger, place it on the second fret of the guitar (you can take your first finger off), and again strike the sixth string with the pick.

Now, repeat the same process on the third fret, using your third finger. And lastly, on the fourth fret, using your fourth finger. There! You've played all the notes on the sixth string. Now, move to the fifth string... start by playing the open string, then play frets one, two, three and four.

Repeat this process for each string, altering it only on the third string. On this third string, play only up to the third fret. When you've played all the way up to the first string, fourth fret, you've completed the exercise.

Tips:

  • When playing a note, place your finger at the "top of fret" (the area of the fret farthest away from the headstock). This will produce a clearer sound.
  • Try to use alternate picking while attempting this exercise. If this is overwhelming, try using only downstrokes with your pick, but learn properly once you've gotten used to the scale.
  • Once you've finished the scale, try playing the scale backwards, by starting at the first string, fourth fret, and playing all notes in exactly the reverse order.

Wednesday, November 26, 2008

Loops, Samples and VSTis for Musicians - Drum Kits

Tons of Drum Kits:

African Drums Kit
http://rapidshare.com/files/44882052/AD948756.rar

Amens Sample CD
http://rapidshare.com/files/76831051/ASCD.rar

Banger Kit
http://rapidshare.com/files/76680666/BK4132.rar

Bangin Beatz Samples
http://rapidshare.com/files/90614003/BBSK.rar

Battlecat & PDD Kit HHS
http://rapidshare.com/files/76682421/BCPDDK.rar

Bay Area Hyphy Kit
http://rapidshare.com/files/93616755/HK.rar

Bay Area Hyphy Kit 2
http://rapidshare.com/files/93926205/BAHK2.rar

BFA Rush Kits
http://rapidshare.com/files/90620686/BFRK.rar

BFA Xtreme Kit
http://rapidshare.com/files/90614004/BFAAXHK.rar

Bone Thugs Kits
http://rapidshare.com/files/93912595/BTK1.rar

Break Beatz Kit
http://rapidshare.com/files/90868869/BBKIT56.rar

Club Fightz Kit
http://rapidshare.com/files/76681688/CFJK.rar

Club Hip Hop Drums 1
http://rapidshare.com/files/91135957/CHHD1.rar

Club Hip Hop Drums 2
http://rapidshare.com/files/91135958/CHHD2.rar

Coast To Coast Kit
http://rapidshare.com/files/90868870/CTCK834.rar

Crunk 808 909 Kits
http://rapidshare.com/files/90873956/CDKZ845.rar

D-Block Kit
http://rapidshare.com/files/90824994/DBPK.rar

DDrums 1
http://rapidshare.com/files/91141797/DD1.rar

DDrums 2
http://rapidshare.com/files/91141800/DD2.rar

Deadly Bass Samples
http://rapidshare.com/files/91124339/DBK.rar

Dirty South Fire Kit
http://rapidshare.com/files/93616752/DSF.rar

Dirty Southside Loops
http://rapidshare.com/files/43650384/DSSL.rar

DJ ISSO Kit 1
http://rapidshare.com/files/93920157/DJOSK.rar

DJ ISSO Kit 2
http://rapidshare.com/files/93926206/DJOSK2.rar

Dough From Da Go Chops
http://rapidshare.com/files/93616750/DFDGC.rar

Dr. Hip Hop 2
http://rapidshare.com/files/90868871/DHHHE2.rar

Stay Tuned for more...

Music - Ghajini MP3 Songs Download


Click to download the tracks:

1. Guzarish

2. Aye Bachchu

3. Kaise Mujhe

4. Behka

5. Latoo

6. Kaise Mujhe - Instrumental

Guitar Lessons for Beginners - 4


Tuning the guitar:

Unfortunately, before you begin playing, you'll really need to tune your guitar. The problem is, it is, at first, a relatively difficult task, one that becomes much easier over time. If you know of anyone who plays guitar, who could do the job for you, it is advised that you get them to tune your instrument. Alternately, you could invest in a "guitar tuner", a relatively inexpensive device which listens to the sound of each string, and advises you (via a few blinking lights) on what you need to do in order to get the note in tune.

If neither of these options are realistic for you, however, don't fear. You can learn to tune your instrument, and with some patience and a bit of practice, you'll become a pro at doing it. The following web site offers the best resource on the web for learning how to tune a guitar.

Perhaps the most frustrating aspect of learning guitar is that it initially seems impossible to play anything that actually sounds good. While it is true that it takes some time to learn the techniques needed to play songs well, the real reason most new guitarists sound bad is because their instrument isn't in tune. Here is a guitar tuning tutorial that, with a little practice, should allow you to keep your instrument in tune.

How Often Should I Tune my Guitar?

You should tune your guitar every single time you pick it up. Guitars (particularly cheaper ones) tend to go out of tune quickly. Make sure your guitar is in tune when you begin to play it, and check the tuning frequently while you're practicing, as the act of playing the guitar can cause it to go out of tune.

How Long Does Tuning the Guitar Take?

At first, it may take you five minutes or more to get your guitar in tune, but the more familiar you are with tuning, the more quickly you'll be able to do it. Many guitarists can get their instrument roughly in tune in about 30 seconds.

Let's move on to learning the process of tuning the instrument.

Tuning the Sixth String:

In order to begin tuning the guitar, you'll need a "reference pitch" from another source. Once you've found a source for this initial pitch (it could be a piano, a tuning fork, another guitar, or any number of other options), you'll be able to tune the rest of your instrument by using that one note.

NOTE: Without a reference pitch, you can tune your guitar, and it will sound fine on it's own. When you try and play with another instrument, however, you will probably sound out-of-tune. In order to interact with other instruments, being in tune with yourself isn't enough. You'll need to make sure that your E note sounds the same as theirs. Thus the need for a standard reference pitch.

STEP 1: Listen to this MP3 of a low E string in tune.
Tune your low E string to this note. Repeat the audio track as many times as you need to, in order to try and match the note perfectly.

Tuning to a Piano

If you have access to a piano, you can alternately tune your low E to the same note on the piano.

Look at the black keys on the keyboard of the image above, and notice that there is a set of two black keys, then an extra white key, then a set of three black keys, then a white key. This pattern is repeated for the length of the keyboard. The white note directly to the right of the set of two black keys is the note E. Play that note, and tune your low E string to it. Note that the E you play on the piano may not be in the same octave as the low E string on your guitar. If the E you play on the piano sounds much higher, or lower than your low E string, try playing a different E on the piano, until you find the one closer to your open sixth string.

Now that we've got our sixth string in tune, let's move on to learning how to tune the rest of the strings.

Tuning the other strings:


Now that we have our sixth string in tune, we need to get our other five strings tuned to that note. Using just a little bit of very basic music theory, we can see how we'll do that.

We know that the names of the six open strings are E A D G B and E. We also know how to count up a string, and find the names of the notes on that string. Using this knowledge, we can count up the low E string (which is in tune), until we reach the note A, on the fifth fret. Knowing this note is in tune, we can use it as a reference pitch, and tune the open fifth string until it sounds the same as the sixth string, fifth fret.

Because this string is in tune, we can assume that this note, A, on the fifth fret, is also in tune. So, we can play the open fifth string, also an A, and check to see if it sounds the same as the note on the sixth string. We'll use this concept to tune the rest of the strings. Observe the graphic above, and follow these rules to fully tune your guitar.

Steps to Tuning Your Guitar

  1. Make sure your sixth string is in tune ( use reference pitch)
  2. Play the sixth string, fifth fret (A), then tune your open fifth string (A) until it they sound the same.
  3. Play the fifth string, fifth fret (D), then tune your open fourth string (D) until they sound the same.
  4. Play the fourth string, fifth fret (G), then tune your open third string (G) until they sound the same.
  5. Play the third string, fourthfret (B), then tune your open second string (B) until they sound the same.
  6. Play the second string, fifth fret (E), then tune your open first string (E) until they sound the same.
After you've tuned your guitar, check it against this MP3 of a fully tuned guitar, and fine tune it if necessary.

Tuning Tips:

Often, new guitarists have a very hard time tuning their guitar. Learning to listen to pitches very closely, then fine-tune them, is a skill that takes practice. In teaching situations, I've found some students can't easily listen to two notes, and identify which is higher, or which is lower - they only know they don't sound the same. If you're having a similar problem, try this:

Listen to, and play the first note. While the note is still ringing, try humming that note. Continue to play the note, until you've managed to match the pitch with your voice. Next, play the second note, and again, hum that note. Repeat this - playing and humming the first note, then follow that by playing and humming the second note. Now, try humming the first note, and without stopping, moving to the second note. Did your voice go down, or up? If it went down, then the second note is lower. If it went up, the second note is higher. Now, make the adjustment to the second note, until they both sound the same.

This may seem like a silly exercise, but it does often help. Soon, you'll be able to recognize the difference in pitches without humming them.

I hope this has helped. As previously mentioned, it's extremely important to tune your guitar every time you pick it up to play it. Not only will it make your playing sound a whole lot better, but the repetition will allow you to conquer tuning your guitar quickly. Good luck!

Tuesday, November 25, 2008

Tutorial - Mixing with Ableton Live !

PDF Tutorial Download

Ableton.Live.v7.0.2 - Download


Ableton.Live.v7.0.2:

Ableton Live 7 is your companion during every stage of the musical process, from creation to production to performance.

Download Here:

Part 1

Part 2

Part 3

Samples for Musicians - Hypnotica

East West - Hypnotica - [Sound Samples in Audio ]

Perry Geyer and Greg Hawkes (East-West) NEW from the creators of Technophobia! and Tekno/Industrial - HYPNOTICA is loaded with fresh sounding cutting edge textures, trance and ambient loops, FX, Mind blowing Sweeps, Galactic Noises, Hypnotic sequences and magical sounds for your next rave.

HYPNOTICA features complete soundscapes, ambient atmospheres, electronic sample and hold, reverse FX, noise loops, underwater textures, electronic ethnic voices, ring modulation, liquid audio, lazer sweeps, takeoffs, pans, white noise FX, low frequency sequences, oscillators, android heartbeats, drones, screams, synth bleeps, intergalactic textures etc. Orb meets Future Sound Of London - a magical mystery tour!


Code:
http://rapidshare.com/files/137333045/9840084849.part1.rar
http://rapidshare.com/files/137338862/9840084849.part2.rar
http://rapidshare.com/files/137344414/9840084849.part3.rar
http://rapidshare.com/files/137347016/9840084849.part4.rar

Samples for Musicians - Swar Plug VSTi

Swar Plug VSTi:

Thursday, November 20, 2008

Ghazals: "Generations" - Ghulam Ali/Asha Bhosle


Track list (click to download):

1. Naina Re Naina

2. Dheere Dheere Tere Pyaar Mein

3. Sochon Mein Gum Kyun Hoon

4. Sham Se Mien Udhas

5. Dil Se

6. Tore Bina

7. Ek Lamhe

8. Dil Bichadne Se

9. Naina Re Naina

10. Sochon Mein Gum Kyun Hoon - Remix

11. Naina Re Naina - Remix

12. Dheere Dheere Tere Pyaar Mein - Remix

Tips: Audio Mixing

A Basic Guide:

Mixing an audio recording is just as much an art as the writing of the song itself. Mixing consists of all things beautiful and twisted you hear in your favorite songs. It includes reverb, delaying guitars, ping pong effects, doubled vocals and so on. Shifting EQ can make a voice sound old fashioned or very rich. Knowing the basic functions will allow your imagination to break free with how deep, how long, how compressed you want your piece to be.

Mixing includes more than just effects. It includes leveling of volumes and positioning on the stereo field where your instruments will come from. Lead vocals should be in the center. Often times you can give the voice a louder appeal by doubling the track and panning each one to the far side. A better practice of doubling vocals instead of making a louder sound, is to give it a sound of more than one instrument/ voice. Pan the stereo tracks out to the sides in different amounts. Listen till your hears are happy.

Volume balancing is quite tough. Not all tracks can be equal. Some parts will drown out others while additional tracks may yet drown those out. Skillful editing will allow you to "automate" the volume. During different sections you can write the volume, or move the faders down during playback automation enabled, and really change things up a bit. Again, mixing is an art itself and depends on the desired sound you have in mind. There are no rules here, just quality listening to be achieved.

The first and easiest effect is reverb. When you sing in the bathroom, when you shout in a church, this is commonly mistaken for echo. In fact, this is called reverb. Play around with the wet/ dry setting as well as the others until it sounds the way you hear it or would like it. Reverb makes a plain vocal sound bright and vibrant. It can bring back the tone of the 1960's psychedelic rock guitar. Vocals are all up in the air on how much reverb you can add before it gets too crazy, while percussion should use as little as possible as it will sound like marbles bouncing on a desk.

Pitch shifting is common if a certain piece doesn't sound just right. It can be used to appropriately shift a melody. When a singer is having a stressful vocal night or is sick on tour, live mixing can shift the bands key and allow for a lower key less stressful on the voice. Pitch shifting can be used for vocals in programs such as Melodyne to perfect the consistency of the vocal pitch. It is better that the singer have a good sense of tuning as only minor areas of a song can be fixed without losing too much authenticity. It would suck to sing a song live that was doctored in the studio. Imagine how grateful you would be for buying those $5 earplugs at a show!

Compression is as easy or as hard as it looks. It can compress your audio to even out the peaks. It can adjust louder guitar parts with softer ones to have a smooth flow. However, too much compression can give a "tin can" sound. Natural vocals should use a ratio 1.5:1 to 3:1. Of course that's not the rule, but is a good foundation to begin making adjustments. Percussion may need to be compressed WHILE recording just to avoid hitting the red as well as dynamic vocals. More compression can be added later during mixing.

Each hardware and software setup is generally the same set up. All-in-one-workstations are an excellent piece of equipment to invest in. Pro Tools for a home work station is a great software used in many studios to record, mix, edit, and manipulate with. The program is expandable with additional plug-ins. It's compatible with PCs and Macs. Guitar Center will carry most anything you need for either software or hardware setups, or both combined. If it's not in store, chances are they can order it for you.

Good luck and happy mixing!

Tips: Creating Music with FL Studio Software

A Basic Guide to Making a Song:

FL Studio is a software sequencer that allows anyone with a computer and creative mind to make really complex, professional-sounding music. When first using FL, the step sequencer in the middle of the screen is a good place to start. In most modern music the beat is 4/4 which means the song has four quarter notes per bar. To make a basic beat highlight the 1st, 5th, 9th, and 13th squares for the kick. This will make a short bass kick that is very danceable. Then add a snare on the 5th and 13th square. This high pitch of the snare will add that cracking sound to break up the bass. The snare may be substituted for a clap if that sound is more desirable. A hi-hat may be added for variety.

Once you figured out the drum beat look above the step sequencer and find where the pattern select is. You want to move to the second pattern so you can make a bass track separate from the drums. In the browser window on the left, find a bass sound. If at any time the step sequence or browser disappears, go to the browse menu and reselect the desired choice. To find a bass sound in the browser, click plugin presets -> generators -> sytrus -> bass. You can preview the sounds by clicking on them. When you found one you like, right click it and click send to new channel. To make a bass sequence or melody right click the newly added bass sound in the step sequencer and click piano roll. You will now see the piano roll application which has the keys on the left and spaces to put the notes on the right. You can play around by clicking the piano keys until you find a note you like. Click the pencil tool in the piano roll and draw the notes you desire horizontal to the keys on the left. Now you should have a drum pattern and a bass pattern.

Once again go towards the top of the screen to get to the next pattern (pattern 3). Since we have the bass and drums we could use something like a piano or synthesizer to create a catchy melody. Go again to the browser and preview the sounds until you find something you like. Look under sytrus, 3x osc, ts404 or wasp for some good lead sounds. Also an appegiator may be used, which when played accends or decends the scales making a very cool sound with little effort. Once you have your sound, go into the piano roll again and pencil in some notes.

Now you should have three patterns: drums, bass, and a lead synth, in patterns 1, 2, and 3 respectively. On the title bar go to View and make the Playlist become active. In the Playlist the patterns are displayed on the left side with their number starting from one at the top. Make sure you have the pencil icon clicked and pencil in one square next to each of the first three patterns. Now here is the moment of truth where the parts of your song come together. Make sure the box next to song is highlighted at the top menu screen and hit the play button. Your song should play with the drums, bass, and lead all together looping until you decide to stop. If you don't like how it sounds, feel free to re-edit the patterns that you made before. You can also adjust tempo to speed up or slow down your jam. If it seems confusing at first, keep working at it because it will feel so good when you make a song that you really like. Now stop reading this and start creating some killer beats and hot tracks.

Tips: Setting Up a Basic Home Recording Studio

If you're looking to set up a simple home recording studio, you might be surprised to learn how easy it is. With a few hundred bucks and some time, anyone can assemble a studio that can make quality demos and recordings using their computer.

First, you'll need to buy a decent sound card for your computer. Any higher-end SoundBlaster card should be sufficient, and really any good sound card with a line in jack will do. Check online for reviews of the sound cards you're looking at; I have a Sound Blaster X-Fi, but that's a bit too expensive for many home users. A sound card around the $50 range should be adequate.

You'll also need a mixer, as this will help bring the signal of the microphone(s) to your computer. Check out Musician's Friend or a similar website to find good prices; you'll want one with a good ability to monitor sound levels, and you'll probably want to have the capacity to use phantom power. Most mics also use XLR connections, so make sure the mixer you're buying has at least one or two.

Of course, no recording rig is ready without a decent microphone. You can find some pretty decent mics for cheap; try the Behringer B-10 or the classic mainstay, the Shure SM-57. Microphones different in ability, so again, read up on whatever you're buying.

Once you've got all the materials, plug the output of your mixer into the line in jack of your computer and put the recording level at a point where your mixer's 0dB setting matches the 0dB setting on your audio recording program (I always recommend Adobe Audition for beginners; it has a trial, and a host of great features). Once you've got all the levels checked, place your mics and begin recording.

Many home computer setups will have a low buzz if the monitor is flat screen; to get around this, try adjusting the brightness setting on your monitor. If worse comes to work, you may have to unplug the monitor every time you record! Usually, though, the monitor settings can be changed to combat the problem.

Your home computer recording rig is set up; it's time to record some music. Be sure to add a bit of reverb to flesh out your sound, but don't add too many effects. Remember that reverb, echo, and other effects should be used as seasoning to increase the power of your over all recording.

These are just some basic guidelines to setting up a very basic home recording rig. Feel free to experiment until you've got the set up that meets your needs.

Wednesday, November 19, 2008

Video - Classical Guitar Technique for Beginners

WORLD RECORD GUITAR SPEED 2007

Audio Tips for Aspiring Sound Engineers

Tips for Recording Good Vocals in a Home Studio:

It's not exaggeration to say that the vocals are the most important part of the song; music listeners naturally tune in to the vocal performance on a song before any of the other parts, because, well, it's quite literally speaking our language.

If you're a home recording enthusiast, you've likely found that recording vocals can be difficult, and that every vocalist is different (making every recording session different). Regardless, some things hold true in spite of the specific singer you're working with. Here's how to get the best possible sound out of their takes.

Prepare the voice. Like any instrument, the voice is prone to damage and needs to be tuned a bit before being played. Have the singer drink warm liquids and practice on some scales, ideally an hour or so before recording even begins.

Put the microphone slightly up from the singer's head. Just an inch or two, not a whole lot; you don't want your singer's head to be pointed straight up, but if the head is slightly tilted upwards it opens up the vocal cords and makes hitting higher notes much easier.

Make it intelligible. The vocals are a song are most effective when the audience can completely make out what lyrics the singer is singing (in most musical styles, anyways). Work with your vocalist to accent certain words or to correct any enunciation problems before recording, and read along with the singer's lyrics as he sings them to make sure you can understand everything. When it comes time to mix the song, make sure that the vocal stays loud enough to be intelligible.

Use compression and reverb. These are two of the most important vocal effects. While there are some songs that don't need compression, most of them will benefit from it if applied correctly. Generally speaking, compression from 2:1 to 4:1 can sound good, depending on the song; use less compression if you want more dynamics for the vocals and more compression if the band is loud and the vocals need to be present and uniform.

The reverb is going to depend on the song and is largely to taste. I would recommend using as high quality a reverb effect as you can, since it's essentially the most important effect in a song. If you're mixing digitally and you don't have a whole lot of processing power to spare, use a high quality reverb and mix down the effect to stop it from having to process every time. It's worth it to make sure that the vocal sounds good and well placed in the song.

Most importantly, don't rush the vocalist. Give him or her time to get the perfect take. Have frequent breaks scheduled in to the recording session, and make sure they've got what they need to record a strong, appropriate vocal track.

Remember, the vocals are the most important part of most songs. Treat them that way.

Audio Tips for Aspiring Sound Engineers

Difference between Mixing and Mastering:

The words "mixing" and "mastering" are often used as synonyms by people who, well, don't know better. It seems as though mixing and mastering are two equally mystical parts of the hazy science of music recording, and for most of the public, there's no reason to differentiate between the two.

To further complicate the issue, sometimes the two terms are confused--a remastered CD will be referred to as "newly mixed" or "remixed."

Whether you're just getting into the business of home recording or you're simply a music fan, it's important to know the difference between a master and a mix, and what each entails.

The instruments on a song are recorded into "tracks," which are separated from the rest of the instruments either through the use of digital or analog equipment. The number of tracks depends on the number of microphones, instrument inputs, and the track capacity of the system being used.

The mixing process involves the use stereo panning, equalization, and the adjustment of the different tracks in relation to each other in order to result in a natural, well-balanced sound. The mixing engineer will often try to make the song sound as it would in a concert by panning instruments to the sides they'd naturally be at (i.e. a piano on the left side, a guitar mainly to the right) and similarly use equalization to make sure no two instruments fill up the same frequency and result in muddiness. The mixing engineer will imagine the song as a room, and make sure that no two sounds occupy the same space.

Effects are also added during the mixing process. While the guitar, bass, and occasionally keyboard tracks may have had effects put in while being recorded (with pedals, effects boards, etc.) most effects like reverb, flange, and delay are added after the actual recording has taken place. The mixing engineer must take care to make sure that any effects added are used sparingly and complement the artist's concept for the song; too many effects will distract from the musical piece.

The mastering engineer works with all of the songs on an album, rather than the tracks for a single piece. The job of the mastering engineer is to make sure all the songs sound natural and consistent, that the volume levels are approximately the same, that equalization is optimal, and that the sequencing between the songs sounds good. The mastering engineer decides how to compress each song, how much space should be between one song and the next, and occasionally what overall effects to give each song. Songs are also faded out and in during the mastering process.

Many artists will have a large part of the mixing and sequencing processes but will remove themselves from the mastering portion of an album's production. In fact, it's quite common for mastering to be done at a different studio than the studio that recorded and mixed a project.

Loops, Samples and VSTis for Musicians

Loopmasters - Elektro House Producer

Megaupload:

http://www.megaupload.com/?d=TPNGO201
http://www.megaupload.com/?d=Y9PCCFOX
http://www.megaupload.com/?d=661CHQWW
http://www.megaupload.com/?d=R3FO4HH5
http://www.megaupload.com/?d=DJTR6U79

Rapidshare:

http://rapidshare.com/files/110924280/Loopmasters_-_Elektro_House_Producer.part1.rar
http://rapidshare.com/files/110925971/Loopmasters_-_Elektro_House_Producer.part2.rar
http://rapidshare.com/files/110927346/Loopmasters_-_Elektro_House_Producer.part3.rar
http://rapidshare.com/files/110928684/Loopmasters_-_Elektro_House_Producer.part4.rar
http://rapidshare.com/files/110929213/Loopmasters_-_Elektro_House_Producer.part5.rar

Guitar Lessons for beginners - 3

Holding the PICK:

Hopefully, you've found, bought or borrowed a guitar pick. If not, you'll need to buy yourself some. Don't be stingy, go and pick up at least 10 of them - guitar picks are easy to lose (they often don't cost more than 30 or 40 cents each). You can experiment with different shapes and brands, but I highly recommend medium gauge picks to start; ones that aren't too flimsy, or too hard.
The following documentation explains how to hold, and use a pick. When reading, keep in mind that your "picking hand" is the hand which is nearest to the bridge of the guitar, when sitting in the correct position.

  1. Open your picking hand, and turn the palm to face you.
  2. Close your hand to make a very loose fist. Your thumb should remain beside your index finger.
  3. Rotate your hand until you are looking at it's profile, with your thumb's knuckle facing you.
  4. With your other hand, slide your guitar pick between your thumb and index finger. The pick should be approximately located behind the knuckle of the thumb.
  5. Be sure the pointed end of the pick is pointing directly away from your fist, and is protruding by about a half an inch. Hold the pick firmly.
  6. Position your picking hand over the soundhole of your acoustic guitar, or over the body of your electric guitar. Your picking hand, with thumb knuckle still facing you, should hover over the strings.
  7. Do not rest your picking hand on the strings or body of the guitar.
  8. Using your wrist for motion (rather than your entire arm), strike the sixth (lowest) string of your guitar in a downward motion. If the string rattles excessively, try striking the string a bit softer, or with less of the pick surface.
  9. Now, pick the sixth string in an upwards motion.
  10. Repeat the process several times. Try and minimize motion in your picking hand: one short picking stroke downwards, then one short picking stroke upwards. This process is referred to as "alternate picking"
  11. Try the same exercise on the fifth, fourth, third, second, and first strings.
Tips:
  1. Holding the pick in this manner will invariably feel awkward at first. You will initially have to pay special attention to your picking hand whenever you play guitar.
  2. Try and create fluidity in your alternate picking. Your downstrokes should sound virtually identical to your upstrokes.

Guitar lessons for beginners - 2

Holding the guitar:

Now, that we know about the basic parts of a guitar, it's time to get our hands dirty, and start learning to play it. Get yourself an armless chair, and take a seat. You should be sitting comfortably, with your back against the back of the chair. Slouching significantly is a no-no; you'll not only end up with a sore back, you'll develop bad habits on the guitar.

Now, pick up your guitar, and hold it so the back of the body of the instrument comes in contact with your stomach/chest, and the bottom of the neck runs parallel to the floor. The thickest string on the guitar should be the closest to your face, while the thinnest should be closest to the floor. If this isn't the case, turn the guitar the in other direction. Typically, a right-handed person will hold the guitar so the headstock points to the left, whereas a left-handed person will hold the guitar so the headstock points to the right. (NOTE: to play the guitar as a lefty would, you will need a left-handed guitar.)

When playing the guitar sitting down, the body of the guitar will rest on one of your legs. In most styles of guitar playing, the guitar will rest on the leg farthest away from the headstock. This means, a person playing the guitar in a right-handed fashion will typically rest the guitar on his/her right leg, while someone playing the guitar in a lefty manner will rest it on their left leg. (NOTE: proper classical guitarist technique dictates the exact OPPOSITE of the above, but for this lesson, let's stick to our initial explanation)

Next, concentrate on your "fretting hand" (the hand closest to the neck of the guitar, when sitting in proper position). The thumb of your fretting hand should rest behind the neck of the guitar, with your fingers in a slightly curled position, poised above the strings. It is extremely important to keep these fingers curled at the knuckles, except when specifically instructed not to do so.


Tuesday, November 18, 2008

103 eBooks On Music Production !

Download Links

EBOOK LIST:http://rapidshare.com/files/162227857/103_ebooks_list_DJ_KIN.txt.html

DOWNLOAD LINKS:
http://rapidshare.com/files/134605772/103Books.part2.rar.html
http://rapidshare.com/files/134605771/103Books.part1.rar.html
http://rapidshare.com/files/134605779/103Books.part3.rar.html

pass: audiopirate.blogspot.com

Propellerhead Reason 4 OSX - TUTORIAL

The Massive Music Production Sample CD & Tools

Including:

BBC Sound Effects Library
Big Fish Audio - Breakbeat
Big Fish Audio - Ghetto Electro
Big Fish Audio - Hardcore Breakbeat Action
Big Fish Audio - L.A. Drum Sessions
Big Fish Audio - Rush Progressive House & Trance Audio Loops
Big Fish Audio - V-Spot
ELAB - Ballistix Phatboy Beats and Chemical Treats Audio/Wav
Loopmasters - Afro-Latin Producer
Loopmasters - David Carbone Drum & Bass Masterclass
Loopmasters - Deep Trance & Techno
Loopmasters - Disco House Sessions
Loopmasters - Downbeat & Leftfield
Loopmasters - Drum & Bass
Loopmasters - Electro Breaks
Loopmasters - Elektro House Producer
Loopmasters - Harley and Muscle Deep House Producer
Loopmasters - Jazz World
Loopmasters - Percumania
Loopmasters - Producer Essentials
Loopmasters - Raw Power
Loopmasters - Urban Soul
Propellerhead Abbey Road Keyboards Reason ReFill Collection
R.A.W. Style Pak: Jazz Grooves
Sample Fusion Sliced Beats
Soundbreeze - Hardstyle Essentials 2007
The Big Fat Drum & Bass Sample CD
Ueberschall - Analog FX
Ueberschall - Black Beats from Da Block
Ueberschall - Disco De Luxe
Ueberschall - Future FX
Ueberschall - House Essentials
Ueberschall - Techno Trance Essentials
Ueberschall - 8 Bit Styles
Zero G - Creative Essentials for REASON (3CD)
Zero-G - Deep House
Zero-G - Ecstatic Grooves

Close your eyes and let Tekniks transport you back to the 80's with this stunning, fresh, dance sample collection with a retro twist. No need to get your ''Frankie Says'' T-shirts out, just pop these sounds into your favourite software and then "relax", as all the hard work has been done for you! Packed with hundreds of loops and samples for your creative delight, it wont be long until you are releasing your own trendy club hits. If you like the sounds of Mylo, Fisherspooner, or any of those electro-house hits rocking the charts, then this CD is for you!

Links

http://rapidshare.com/files/100794219/GE.part01.rar
http://rapidshare.com/files/100797986/GE.part02.rar
http://rapidshare.com/files/100801260/GE.part03.rar
http://rapidshare.com/files/100780777/GE.part04.rar
http://rapidshare.com/files/100786178/GE.part05.rar
http://rapidshare.com/files/100794079/GE.part06.rar

Hindi Instrumental Music

67 Best Hindi Instrumentals ( Exclusive )

Here Goes The List
http://i9.tinypic.com/4pmvgo6.jpg

Some of them are old n some of them are new one's ..... Enjoy the music

Code:

http://rapidshare.com/files/56013578/AAI_20MERE_20HUMSAFAR.mp3
http://rapidshare.com/files/56013592/AAJA_20SANAM_20MADHUR.mp3
http://rapidshare.com/files/56013594/BHOLI_20SURAT.mp3
http://rapidshare.com/files/56013596/AAP_20JAISA_20KOI.mp3
http://rapidshare.com/files/56013615/HEARTBEAT.mp3
http://rapidshare.com/files/56013626/BAHARON_20PHOOL.mp3
http://rapidshare.com/files/56013638/CHAND_20MERA_20DIL.mp3
http://rapidshare.com/files/56013666/DEKHO_20MAINE_20DEKHA_20HAI.mp3
http://rapidshare.com/files/56013670/AB_20MUJHE_20RAAT_20DIN.mp3
http://rapidshare.com/files/56013674/DDLJ.mp3
http://rapidshare.com/files/56013687/EK_20LADKI_20KO.mp3
http://rapidshare.com/files/56013703/CHEHRA_20HAI_20YA.mp3
http://rapidshare.com/files/56013707/JAANE_20JAAN.mp3
http://rapidshare.com/files/56013711/DIL_20TO_20PAGAL_20HAI.mp3
http://rapidshare.com/files/56013722/MAINE_20PUCHA_20CHAND_20SE.mp3
http://rapidshare.com/files/56013726/YE_20SHAM_20MASTANI.mp3
http://rapidshare.com/files/56013727/DO_20DIL_20MIL_20RAHE_20HAIN.mp3
http://rapidshare.com/files/56013733/PEHLA_20NASHA.mp3
http://rapidshare.com/files/56013741/JULIE_20THEME.mp3
http://rapidshare.com/files/56013751/HOTON_20SE_20CHULO_20TUM.mp3
http://rapidshare.com/files/56013756/DUM_20MARO_20DUM.mp3
http://rapidshare.com/files/56013757/DIL_20HAI_20KE_20MAANTA_20NAHIN.mp3
http://rapidshare.com/files/56013761/CHUKAR_20MERE_20MANN_20KO.mp3
http://rapidshare.com/files/56013763/O_20MERE_20DIL_20KE_20CHAIN.mp3
http://rapidshare.com/files/56013765/INTEHA_20HOGAYI_20INTEZAR_20KI.mp3
http://rapidshare.com/files/56013770/MERE_20SAPNON_20KI_20RANI.mp3