Saturday, December 27, 2008

15 Reverb Tips

Diversify

Rather than trying to make everything in the mix in the same acoustic environment, why not use a couple of really diverse reverbs to add some strange depth to your tunes? A really dry, upfront vocal works nicely alongside a really 'drowned' string section or a small bright room setting on the drums.


Automate

Try automating return levels if you have a digital mixer so that the reverb comes and goes in different sections of the song. By tweaking the aux send levels, manually, during the mix you can add splashes of reverb on the fly to add interest to snares or vocal parts.


Take your time

Spend some time choosing or trying out different 'verbs. Different songs lend themselves towards different types and sounds. Don't just settle with what sounds good in solo...


Send that EQ

Remember you can always EQ the send. Most large consoles offer you a choice of high and low EQ on the aux sends. On small desks, route the instrument/voice to another channel via a group or aux send, float this from the mix and send this to the reverb effect. Now you can add EQ to the send and even automate it as it's now on a fader. This is commonly used for those delays and reverbs that you want to move easily during the mix, such as wetter vocal in the chorus.


Old tricks

Reverse reverb is an old trick, where you can hear a vocal before a singer comes in, or a snare before it plays, easily using tape as you simply turn the tape over and record it backwards. You can do it using a computer, but you will have to move the audio to the right place after recording it.


Use combinations

A combination of reverbs on things can be good. A short setting for the snap sound with a longer bright plate can turn a biscuit-sounding snare into a more live sound.


Old school plate

In the old days it used to be called delay to plate. You sent the signal to a loop of tape then sent that to the reverb. The speed of the tape would adjust the delay as the time it took to get from the record head to the playback head.


This gives, say, a voice a dry sound before the reverb comes in, giving a more upfront sound while keeping the wetness, which would usually take it to the back of a hall somewhere! Some people still use the tape method today for that old school sound.


Simple drum one

Early reflections on drums can also give more of a tail or decay.


Experiment

A nice gated verb on guitars to old spring verbs on snares or even the mighty space echo can sound unique when balanced in the mix. That will give you more distance and room for placing things in a mix, while adding that extra sparkle to the sound.


More reverse

Reverse your sample, add reverb, then reverse your sample complete with reverb back around the right way again. This way, the reverb trail leads up into the sample, instead of trailing away from it.


And again!

For a different angle on the same reversed reverb theme, have the reverb trail panned left on a separate track, then the original sample centre-stage (ie. mono), followed by a regular reverb trail on another track panned right. The result is a reverb that leads up into the sample and trails away afterwards, while panning across the stage, left to right.


Reverb over your mix

Pick out key instruments or sounds and highlight them with reverb while using reverb sparingly, if not at all, on the remaining mix. You may have to adjust reverb send levels as the track progresses so you're not left with the track sounding dry where the reverbed sounds are no longer playing.


Reverb and bass

Usually, bass and reverb don't mix too well, unless you're specifically after a warehouse sound. Unfortunately, this effect results in a loss of definition among the bass regions. Run your reverb returns into a couple of spare channels in your mixer and back off the bass EQ, or add a high-pass plug-in EQ.


Go mono!

Don't forget using mono reverbs at times as well. These won't conflict with your rich stereo reverbs.


Pre delay

This determines time taken for the initial reflections to return back from room walls. Use a calculator from www.hitsquad.com/smm to get a pre delay value matched to your tempo.


A common technique is to set the predelay to eighth-notes and add the reverb to a straight quarter note kick drum pattern to create an off-beat bouncy feel.

Friday, December 19, 2008

Raga Shivaranjani - on flute

Loopmasters Harley and Muscle Deep House Producer

Loopmasters HARLEY AND MUSCLE Deep House Producer Featuring Over 2 GB of Content.

Loopmasters HARLEY AND MUSCLE Deep House Producer is a mature collection of Deep House samples. Harley & Muscle are two House Music artists living in Milan, northern Italy. From 1985, these young guys began to hear the first real House Music of the early 80´s from Artists such as Farley "Jackmaster" Funk, Mr. Fingers, Tyree, all the DJ International label productions and the great house music coming out of Chicago, NYC and London. Since then Harley & Muscle have collaborated with singers as such as Robert Owens, Gerideau, Dawn Tallmann, Duke Brown and Nicole Graham, and they have remixed Artists including Gloria Gaynor, Loleatta Holloway, Jocelyn Brown, Alexander O’Neal, The Rurals, Spanka and Miguel Graca, just to name a few. They have released a series of Deep House records on their labels called Soulstar and Little Angel Records which are distributed all over the world. H&M are now known as some of the scenes most respected Deep House Producers, and they have put together an awesome collection of samples in this great title from Loopmasters. Featuring over 2 GB of content including 472 Deep House Wav files, 177 Rex 2 Samples and 40 Patches for Reason, Kontakt, Halion, EXS24, Stylus RMX, Cakewalk Rapture and Dimension. The Full DVD also includes a Reason Refill, Apple Loops, and patches for the Ableton Live Sampler. Tempos range from 115 to 125 BPM, and you will find a consummate collection of some of the finest Deep House samples, including deep and lush Rhodes chords and multis, fine Deep House Drumloops and progressions, Lead sounds, Deep Bass lines and a superb collection of lush String Progressions which will fill any dance floor within minutes! Tech Specs: Featuring 50+ 4 Bar Deep House Drum loops, 42 Bass lines, 9 Lead Loops, 48 Piano Samples, 25 String Loops, 8 SFx samples and around 200 Single Hit Deep House Drum Samples.


Don’t forget there is also 10 multi sampled House Piano and Rhodes ready to play with that Deep House flavour! The Artist Series feature exclusive collections of royalty free samples from some of the best known producers worldwide. Every care has been taken to ensure you receive the very best value for money combined with the best choice of formats and usability within your productions.

The main features of Loopmasters HARLEY AND MUSCLE include:

Awesome Deep House Producer samples
Formats: Reason Refill, Halion, Kontakt, EXS24, RMX-SFZ, REX2, Apple Loops, ACID, WAV, Emulator X2, Ableton
Over 2 GB of content
50+ 4 Bar Deep House Drum loops
42 Bass lines
9 Lead Loops
48 Piano Samples
25 String Loops
8 SFx samples
Around 200 Single Hit Deep House Drum Samples
DVD

Download:

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http://rapidshare.com/files/107183461/lhmdhp.part17.rar

Tuesday, December 16, 2008

10 Tips to Producing a Good Song

1. Your equalizer or spectrum meter are your best friend when it comes to producing a song. If you don't have a spectrum meter plug-in you can cross reference your song by playing it in any music program like winamp http://www.winamp.com By analyzing the EQ and its responses. Find the frequency range that is not jumping very high and fill it with sounds of the appropriate frequency. You should also use your eq to pump these missing frequencies if they are coming in too low.

2. Do not mud up your song by putting to many sounds of the same frequency range this will not produce a desirable effect, keep your song clean sounding. Take an overview of your song and what you are using to fill these specific frequency ranges. Get rid of any sounds that are causing complications in the mix they will only make it sound worse.

3. Clearly label all of your sounds, FX, and anything that you can about the song you are writing because chances are you'll eventually come back to it without a clue of where you left off. If you work on one song at a time sticky notes and/or masking tape for your mixer and monitor will do the trick quite nicely.

4. Save your song as new versions, as it progresses, so that if it starts sounding worse than the previous work you can go back to its basic structure and re-write it.

5. Hearing the same riffs over and over can start to numb your ears of its catchy sound. Go back to what you are working on after a nights sleep its always better to have a listen with fresh ears.

6. Keep the volume at a reasonable level while you are working in your studio and only turn it up once and a while. This will help yourself from going deaf and will help maintain your interest in the song while you are producing it.

7. I have said it before and I will say it again, save a back up file of your work, hard drives randomly crash without warning, it's better to sort through a bunch of files on CDs than to loose your song.

8. Experiment as much as you can, as long as you have back-ups you can always go back. Producing music is all about stretching the boundaries outside of the mainstream.

9. Keep all of your files in order sometimes this can help when going into the songs final mix down. and really helps when backing up all of your songs rough work for any future re mixes to come.

10. Continue to produce lots of music, you will always learn something after writing every song. Its all about finding that one good sample/sound that catches your ears attention, and sticks in your head for the rest of the day.

Friday, December 12, 2008

Loops and Samples for Musicians - Drum Bass Kits

Sonic.Reality.Rex.Pak.Drum.and.Bass

FORMAT..: REX2

It is time for authentic European Drum and Bass. Get all the ravers on the floor with high-speed breakbeats and blistering, distorted bass lines. Mix and match beats and grooves with adjustable tempos for endless Drum and Bass combinations. This Rex Pak contains a broad range of high-energy loops created by Paul Kodish, Brian Dillman and the team of Q Up Arts and Sonic Reality.
This collection includes over 500 authentic loops in REX2 (.rex) format in the styles of progressive Drum and Bass, Jungle, IDM and more.

Contents:
- 29 Drum and Bass Construction Kits
- Over 60 Synth and Bass Lines
- Over 180 Apple Loops Beats and Percussion
- Over 250 High Energy Instruments and Effects
- Tempos: 124bpm-171bpm

Code:
More info: http://www.sonicreality.com

Code:
Download:
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Wednesday, December 3, 2008

CARLOS MONTOYA - FLAMENCO GUITAR - GOLD COLLECTION


A Spanish guitarist and composer, Carlos Montoya made a lasting contribution to music between the 20s and 50s. He introduced the flamenco style of music as a serious form of guitar music. Traditionally flamenco music was used to accompany gypsy folk dancers and singers but Carlos Montoya changed it into a main genre of music. Carlos Montoya was born into a gypsy family in Spain. His interest in music and the guitar began at an early age. He began studying the guitar with his mother and a neighboring barber, eventually learning from Pepe el Barbero, a guitarist and teacher. Not only was he interested in playing the guitar, Carlos Montoya wanted to learn the history of flamenco music. Flamenco music came out of the Boorish invasion of Spain. His uncle, Ramon Montoya, was a successful flamenco guitarist also. Carlos Montoya started playing professionally at the age of 14, playing for singers and dancers at the cafes in Madrid. Two of the dancers he most often played for were La Teresina and La Argentina. Wanting to broaden his musical career, Carlos Montoya began touring in the 20s and 30s. His tours included performances in Europe, Asia and North America. He accompanied several performers including La Argentina again. He had finally made a name for himself as a flamenco guitarist. When World War II broke out in the 1940s, Carlos Montoya was on tour in the United States with dancer La Argentinita. During the war he decided to settle in New York City and eventually became a United States citizen. In 1945 La Argentinita died but Carlos Montoya toured on his own, opening his repertoire to include not only flamenco but also blues, jazz and folk music. His career took a different turn in 1948 when he began touring with symphonies and orchestras and performing his own guitar recitals. Carlos Montoya became the first flamenco guitarist to tour the world with symphonies and orchestras. His appearances did not stop there, he performed on television and gave several solo recitals. During his touring he recorded more than 40 albums, some with symphonies and orchestras. His albums include Flamenco Guitar and The Art of Flamenco. One of the most notable is Suite flamenco, a concerto he performed with the St. Louis Symphony Orchestra in 1966. Carlos Montoya made a very important contribution to flamenco music, transforming it from a dance accompaniment to a style of its own. With his own style, he adapted it to other genres of music, all along making himself an international star. Carlos Justify FullMontoya died at the age of 89 in Wainscott, NY. ~ Kim Summers, All Music Guide


Track List:

Disc: 1
Download Part1
Download Part2
Download Part3
Download Part4

Disc: 2
Download Part1
Download Part2

Download Part3
Download Part4

OR MP3 320 Kbps [330 MB]
Download Part1
Download Part2
Download Part3
Download Part4

Tuesday, December 2, 2008

Basics of MIDI

MIDI (Musical Instrument Digital Interface) is an industry-standard protocol defined in 1983 that enables electronic musical instruments, computers, and other equipment to communicate, control, and synchronize with each other. MIDI allows computers, synthesizers, MIDI controllers, sound cards, samplers and drum machines to control one another, and to exchange system data (acting as a raw data encapsulation method for sysex commands).

MIDI does not transmit an audio signal or media — it transmits "event messages" such as the pitch and intensity of musical notes to play, control signals for parameters such as volume, vibrato and panning, cues, and clock signals to set the tempo. As an electronic protocol, it is notable for its widespread adoption throughout the industry.

MIDI composition takes advantage of the MIDI interface to allow musical data files to be shared among various electronic instruments by using a standard list of commands and parameters known as General MIDI (GM). Because the music is simply data and not actually recorded wave forms, it is therefore maintained in a small file format. Several computer programs allow manipulation of the data so that composing for an entire orchestra of synthesized instrument sounds is possible. The data can be reproduced by any electronic instrument that adheres to the GM standard. There are many websites that allow downloads of popular songs as well as classical music, and there are also websites where MIDI composers can share their works.

MIDI music was much more viable back before broadband internet was available to the masses, due to its small file size. Also, the advent of high quality audio compression such as the MP3 format decreased the utility of MIDI music.

Basics of Virtual Studio Technology (VST)

Steinberg's Virtual Studio Technology (VST) is an interface for integrating software audio synthesizer and effect plugins with audio editors and hard-disk recording systems. VST and similar technologies use Digital Signal Processing to simulate traditional recording studio hardware with software. Thousands of plugins exist, both commercial and freeware, and VST is supported by a large number of audio applications. The technology can be licensed from its creator, Steinberg.

VST plugins are generally run within a Digital Audio Workstation, providing the host application with additional functionality. Most VST plugins can be classified as either instruments (VSTi) or effects, although other categories exist. VST plugins generally provide a custom GUI, displaying controls similar to the physical switches and knobs on audio hardware. Some (often older) plugins rely on the host application for their UI.

VST instruments include software emulations of well-known hardware synthesizer devices and samplers, emulating the look of the original equipment and its sonic characteristics. This enables VSTi users to use virtual versions of devices that may be otherwise difficult to obtain.

VST instruments require notes to be sent via MIDI in order to output audio, while effect plugins process audio data. MIDI messages can often also be used to control parameters of both instrument and effect plugins. Most host applications allow the audio output from one VST to be routed to the audio input of another VST (known as chaining). For example, output of a VST synthesizer can be sent to a VST reverb effect for further processing.

With appropriate hardware and drivers, such as a sound card that supports ASIO, VST plugins can be used in real-time. ASIO bypasses Windows' slower audio engine, offering much lower latency.

VST plugins:

VST instruments generate audio. They are generally either virtual synthesizers or samplers. One of the first VST instruments was the Neon VSTi (see SCREENSHOT), which was included in Steinberg's Cubase. Some, such as Native Instruments' Pro-53, specifically recreate the look and sound of famous synthesizers from years past (in this case, the Prophet-5).

VST effects, such as reverb and phaser effects, process audio input. Other monitoring effects provide visual feedback of the input signal without processing the audio. Most hosts allow multiple effects to be chained.

VST MIDI effects process MIDI messages prior to routing the MIDI data to other VST instruments or hardware devices; for example, to transpose or create arpeggios.

Stay tuned for more...

Monday, December 1, 2008

Guitar Lessons for Beginners


Playing a Scale:

In order to become skillful on the guitar, we'll need to build the muscles in our hands, and learn to stretch our fingers. Scales are a good, albeit a not very exciting way to do this. Before we start, look at the diagram above to understand how fingers on the "fretting hand" (the hand that plays notes on the neck) are commonly identified. The thumb is labelled as "T", the index finger is the "first finger", the middle finger is the "second finger", and so on.

The Chromatic scale

The above diagram may look confusing... fear not, it's one of the most common methods of explaining notes on the guitar, and is actually quite easy to read. The above represents the neck of the guitar, when looked at head on. The first vertical line on the left of the diagram is the sixth string. The line to the right of that is the fifth string. And so on. The horizontal lines in the diagram represent the frets on the guitar... the space between the top horizontal line, and the one below it is the first fret. The space between that second horizontal line from the top and the one below it is the second fret. And so on. The "0" above the diagram represents the open string for the string it is positioned above. Finally, the black dots are indicators that these notes should be played.

Start by using your pick to play the open sixth string. Next, take the first finger on your fretting hand (remembering to curl it), and place it on the first fret of the sixth string. Apply a significant amount of downward pressure to the string, and strike the string with your pick.

Now, take your second finger, place it on the second fret of the guitar (you can take your first finger off), and again strike the sixth string with the pick.

Now, repeat the same process on the third fret, using your third finger. And lastly, on the fourth fret, using your fourth finger. There! You've played all the notes on the sixth string. Now, move to the fifth string... start by playing the open string, then play frets one, two, three and four.

Repeat this process for each string, altering it only on the third string. On this third string, play only up to the third fret. When you've played all the way up to the first string, fourth fret, you've completed the exercise.

Tips:

  • When playing a note, place your finger at the "top of fret" (the area of the fret farthest away from the headstock). This will produce a clearer sound.
  • Try to use alternate picking while attempting this exercise. If this is overwhelming, try using only downstrokes with your pick, but learn properly once you've gotten used to the scale.
  • Once you've finished the scale, try playing the scale backwards, by starting at the first string, fourth fret, and playing all notes in exactly the reverse order.